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author | Zack Rusin <[email protected]> | 2013-02-27 01:28:18 -0800 |
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committer | Zack Rusin <[email protected]> | 2013-03-05 20:13:08 -0800 |
commit | 2532147f8b28c3a990ad64288ece4b7f8decd237 (patch) | |
tree | b4d10d42062f850f4e6a03852cf3dae8f863151c /src/gallium/drivers/r600/r600_llvm.c | |
parent | 8c74380b2dd99c38fe813516d5d5aa023f92384d (diff) |
draw/llvm: fix inputs to the geometry shader
We can't clip and viewport transform the vertices before we let
the geometry shader process them. Lets make sure the generated
vertex shader has both disabled if geometry shader is present.
Signed-off-by: Zack Rusin <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: José Fonseca <[email protected]>
Diffstat (limited to 'src/gallium/drivers/r600/r600_llvm.c')
0 files changed, 0 insertions, 0 deletions