diff options
author | Marek Olšák <[email protected]> | 2012-04-02 06:08:58 +0200 |
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committer | Marek Olšák <[email protected]> | 2012-04-04 13:09:47 +0200 |
commit | 82a7fe6f5c93e6787f99124974af0dbcafef5fb1 (patch) | |
tree | 4e1f5084fe369095c6c000cab71c4a4dfab1b5c3 /src/gallium/drivers/r600/r600_buffer.c | |
parent | c7d0e9ec32edfbb6c77715d51170608deb41f1b7 (diff) |
r600g: handle DISCARD_WHOLE_RESOURCE for buffers
This should prevent stalls and therefore increase perfomance in some cases.
Reviewed-by: Alex Deucher <[email protected]>
Diffstat (limited to 'src/gallium/drivers/r600/r600_buffer.c')
-rw-r--r-- | src/gallium/drivers/r600/r600_buffer.c | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/src/gallium/drivers/r600/r600_buffer.c b/src/gallium/drivers/r600/r600_buffer.c index b2753199a58..f9f32b2c7ee 100644 --- a/src/gallium/drivers/r600/r600_buffer.c +++ b/src/gallium/drivers/r600/r600_buffer.c @@ -61,6 +61,25 @@ static struct pipe_transfer *r600_get_transfer(struct pipe_context *ctx, return transfer; } +static void r600_set_constants_dirty_if_bound(struct r600_context *rctx, + struct r600_constbuf_state *state, + struct r600_resource *rbuffer) +{ + bool found = false; + uint32_t mask = state->enabled_mask; + + while (mask) { + unsigned i = u_bit_scan(&mask); + if (state->cb[i].buffer == &rbuffer->b.b.b) { + found = true; + state->dirty_mask |= 1 << i; + } + } + if (found) { + r600_constant_buffers_dirty(rctx, state); + } +} + static void *r600_buffer_transfer_map(struct pipe_context *pipe, struct pipe_transfer *transfer) { @@ -68,6 +87,46 @@ static void *r600_buffer_transfer_map(struct pipe_context *pipe, struct r600_context *rctx = (struct r600_context*)pipe; uint8_t *data; + if (transfer->usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) { + /* When mapping for read, we only need to check if the GPU is writing to it. */ + enum radeon_bo_usage rusage = transfer->usage & PIPE_TRANSFER_WRITE ? + RADEON_USAGE_READWRITE : RADEON_USAGE_WRITE; + + /* Check if mapping this buffer would cause waiting for the GPU. */ + if (rctx->ws->cs_is_buffer_referenced(rctx->cs, rbuffer->cs_buf, rusage) || + rctx->ws->buffer_is_busy(rbuffer->buf, rusage)) { + unsigned i; + + /* Discard the buffer. */ + pb_reference(&rbuffer->buf, NULL); + + /* Create a new one in the same pipe_resource. */ + /* XXX We probably want a different alignment for buffers and textures. */ + r600_init_resource(rctx->screen, rbuffer, rbuffer->b.b.b.width0, 4096, + rbuffer->b.b.b.bind, rbuffer->b.b.b.usage); + + /* We changed the buffer, now we need to bind it where the old one was bound. */ + /* Vertex buffers. */ + for (i = 0; i < rctx->vbuf_mgr->nr_vertex_buffers; i++) { + if (rctx->vbuf_mgr->vertex_buffer[i].buffer == &rbuffer->b.b.b) { + r600_inval_vertex_cache(rctx); + r600_atom_dirty(rctx, &rctx->vertex_buffer_state); + } + } + /* Streamout buffers. */ + for (i = 0; i < rctx->num_so_targets; i++) { + if (rctx->so_targets[i]->b.buffer == &rbuffer->b.b.b) { + r600_context_streamout_end(rctx); + rctx->streamout_start = TRUE; + rctx->streamout_append_bitmask = ~0; + } + } + /* Constant buffers. */ + r600_set_constants_dirty_if_bound(rctx, &rctx->vs_constbuf_state, rbuffer); + r600_set_constants_dirty_if_bound(rctx, &rctx->ps_constbuf_state, rbuffer); + } + } + if (rbuffer->b.user_ptr) return (uint8_t*)rbuffer->b.user_ptr + transfer->box.x; |