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authorMarek Olšák <[email protected]>2015-09-06 17:37:38 +0200
committerMarek Olšák <[email protected]>2015-10-03 22:06:08 +0200
commit27b102e7fdbcd2beedc815996e1b5fcb2b612206 (patch)
tree4ba0414bd7c78e48e202a8f9ebad6dbc74889283 /src/gallium/drivers/r600/r600_blit.c
parentc23c92c965f72f9a0b160834d06a2d631b736081 (diff)
r600g: only do depth-only or stencil-only in-place decompression
instead of always doing both. Usually, only depth is needed, so stencil decompression is useless. Reviewed-by: Michel Dänzer <[email protected]>
Diffstat (limited to 'src/gallium/drivers/r600/r600_blit.c')
-rw-r--r--src/gallium/drivers/r600/r600_blit.c27
1 files changed, 22 insertions, 5 deletions
diff --git a/src/gallium/drivers/r600/r600_blit.c b/src/gallium/drivers/r600/r600_blit.c
index d1370cd8f26..aede8408446 100644
--- a/src/gallium/drivers/r600/r600_blit.c
+++ b/src/gallium/drivers/r600/r600_blit.c
@@ -202,20 +202,28 @@ static void r600_blit_decompress_depth(struct pipe_context *ctx,
static void r600_blit_decompress_depth_in_place(struct r600_context *rctx,
struct r600_texture *texture,
+ bool is_stencil_sampler,
unsigned first_level, unsigned last_level,
unsigned first_layer, unsigned last_layer)
{
struct pipe_surface *zsurf, surf_tmpl = {{0}};
unsigned layer, max_layer, checked_last_layer, level;
+ unsigned *dirty_level_mask;
/* Enable decompression in DB_RENDER_CONTROL */
- rctx->db_misc_state.flush_depthstencil_in_place = true;
+ if (is_stencil_sampler) {
+ rctx->db_misc_state.flush_stencil_inplace = true;
+ dirty_level_mask = &texture->stencil_dirty_level_mask;
+ } else {
+ rctx->db_misc_state.flush_depth_inplace = true;
+ dirty_level_mask = &texture->dirty_level_mask;
+ }
r600_mark_atom_dirty(rctx, &rctx->db_misc_state.atom);
surf_tmpl.format = texture->resource.b.b.format;
for (level = first_level; level <= last_level; level++) {
- if (!(texture->dirty_level_mask & (1 << level)))
+ if (!(*dirty_level_mask & (1 << level)))
continue;
surf_tmpl.u.tex.level = level;
@@ -242,12 +250,13 @@ static void r600_blit_decompress_depth_in_place(struct r600_context *rctx,
/* The texture will always be dirty if some layers or samples aren't flushed.
* I don't think this case occurs often though. */
if (first_layer == 0 && last_layer == max_layer) {
- texture->dirty_level_mask &= ~(1 << level);
+ *dirty_level_mask &= ~(1 << level);
}
}
/* Disable decompression in DB_RENDER_CONTROL */
- rctx->db_misc_state.flush_depthstencil_in_place = false;
+ rctx->db_misc_state.flush_depth_inplace = false;
+ rctx->db_misc_state.flush_stencil_inplace = false;
r600_mark_atom_dirty(rctx, &rctx->db_misc_state.atom);
}
@@ -259,12 +268,14 @@ void r600_decompress_depth_textures(struct r600_context *rctx,
while (depth_texture_mask) {
struct pipe_sampler_view *view;
+ struct r600_pipe_sampler_view *rview;
struct r600_texture *tex;
i = u_bit_scan(&depth_texture_mask);
view = &textures->views[i]->base;
assert(view);
+ rview = (struct r600_pipe_sampler_view*)view;
tex = (struct r600_texture *)view->texture;
assert(tex->is_depth && !tex->is_flushing_texture);
@@ -272,6 +283,7 @@ void r600_decompress_depth_textures(struct r600_context *rctx,
if (rctx->b.chip_class >= EVERGREEN ||
r600_can_read_depth(tex)) {
r600_blit_decompress_depth_in_place(rctx, tex,
+ rview->is_stencil_sampler,
view->u.tex.first_level, view->u.tex.last_level,
0, util_max_layer(&tex->resource.b.b, view->u.tex.first_level));
} else {
@@ -367,9 +379,14 @@ static bool r600_decompress_subresource(struct pipe_context *ctx,
if (rtex->is_depth && !rtex->is_flushing_texture) {
if (rctx->b.chip_class >= EVERGREEN ||
r600_can_read_depth(rtex)) {
- r600_blit_decompress_depth_in_place(rctx, rtex,
+ r600_blit_decompress_depth_in_place(rctx, rtex, false,
level, level,
first_layer, last_layer);
+ if (rtex->surface.flags & RADEON_SURF_SBUFFER) {
+ r600_blit_decompress_depth_in_place(rctx, rtex, true,
+ level, level,
+ first_layer, last_layer);
+ }
} else {
if (!r600_init_flushed_depth_texture(ctx, tex, NULL))
return false; /* error */