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authorMarek Olšák <[email protected]>2013-12-07 17:57:10 +0100
committerMarek Olšák <[email protected]>2013-12-14 17:42:08 +0100
commit9ebb9a3c8e0d93bae2408daae3cb8b1045e0a473 (patch)
tree94347b254b2447e1501d94fd1b4f3dd132078a1d /src/gallium/drivers/r600/r600_blit.c
parent5a609fbcb5459fc5cac2e0361a405ea4b884325f (diff)
radeonsi: use shader-based MSAA resolving when hw-based one cannot be used
This fixes MSAA resolving for 32-bit integer colorbuffers, which isn't implemented by the hardware. It also fixes VM protection faults when resolving MSAA 2D array textures. This may be a CB bug, because shader-based resolving works fine. It may also be faster for upside-down and scaled blits. Reviewed-by: Michel Dänzer <[email protected]>
Diffstat (limited to 'src/gallium/drivers/r600/r600_blit.c')
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