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authorDave Airlie <[email protected]>2010-09-23 13:34:36 +1000
committerDave Airlie <[email protected]>2010-09-23 16:00:16 +1000
commit2f8453eea3b5ff8d2818517753d3990490f699b8 (patch)
tree54adba7cb140c6233c3f9f287656615718d7b6da /src/gallium/drivers/r600/r600_blit.c
parentc262c4a2ff1a19d0136771767ba63f04cf3b83e3 (diff)
r600g: use blitter to do db->cb flushing.
use the blitter + custom stage to avoid doing a whole lot of state setup by hand. This makes life a lot easier for doing this on evergreen it also keeps all the state setup in one place. We setup a custom context state at the start with a flag to denote its for the flush, when it gets generated we generate the correct state for the flush and no longer have to do it all by hand. this should also make adding texture *to* depth easier.
Diffstat (limited to 'src/gallium/drivers/r600/r600_blit.c')
-rw-r--r--src/gallium/drivers/r600/r600_blit.c546
1 files changed, 45 insertions, 501 deletions
diff --git a/src/gallium/drivers/r600/r600_blit.c b/src/gallium/drivers/r600/r600_blit.c
index 40422042d3c..0b22f037015 100644
--- a/src/gallium/drivers/r600/r600_blit.c
+++ b/src/gallium/drivers/r600/r600_blit.c
@@ -136,531 +136,75 @@ static void r600_resource_copy_region(struct pipe_context *ctx,
src, subsrc, srcx, srcy, srcz, width, height);
}
-void r600_init_blit_functions(struct r600_context *rctx)
+static void *r600_create_db_flush_dsa(struct r600_context *rctx)
{
- rctx->context.clear = r600_clear;
- rctx->context.clear_render_target = r600_clear_render_target;
- rctx->context.clear_depth_stencil = r600_clear_depth_stencil;
- rctx->context.resource_copy_region = r600_resource_copy_region;
-}
-
-
-struct r600_blit_states {
- struct radeon_state rasterizer;
- struct radeon_state dsa;
- struct radeon_state blend;
- struct radeon_state cb_cntl;
- struct radeon_state vgt;
- struct radeon_state draw;
- struct radeon_state vs_constant0;
- struct radeon_state vs_constant1;
- struct radeon_state vs_constant2;
- struct radeon_state vs_constant3;
- struct radeon_state ps_shader;
- struct radeon_state vs_shader;
- struct radeon_state vs_resource0;
- struct radeon_state vs_resource1;
- struct radeon_state cb_flush;
- struct radeon_state db_flush;
-};
-
-static int r600_blit_state_vs_resources(struct r600_screen *rscreen, struct r600_blit_states *bstates)
-{
- struct radeon_state *rstate;
- struct radeon_ws_bo *bo;
- void *data;
- float *vbo;
+ struct r600_screen *rscreen = rctx->screen;
+ struct pipe_depth_stencil_alpha_state dsa;
+ struct r600_context_state *state;
+ boolean quirk = false;
enum radeon_family family;
- float vbo_r600[] = {
- -1.0, -1.0, 1.0, 1.0,
- 0.5, 0.5, 0.0, 0.0,
- 1.0, -1.0, 1.0, 1.0,
- 0.5, 0.5, 0.0, 0.0,
- 1.0, 1.0, 1.0, 1.0,
- 0.5, 0.5, 0.0, 0.0,
- -1.0, 1.0, 1.0, 1.0,
- 0.5, 0.5, 0.0, 0.0 };
-
- float vbo_rv6xx[] = {
- -1.0, -1.0, 0.0, 1.0,
- 0.5, 0.5, 0.0, 0.0,
- 1.0, -1.0, 0.0, 1.0,
- 0.5, 0.5, 0.0, 0.0,
- 1.0, 1.0, 0.0, 1.0,
- 0.5, 0.5, 0.0, 0.0,
- -1.0, 1.0, 0.0, 1.0,
- 0.5, 0.5, 0.0, 0.0};
-
family = radeon_get_family(rscreen->rw);
- /* simple shader */
- bo = radeon_ws_bo(rscreen->rw, 128, 4096, 0);
- if (bo == NULL) {
- return -ENOMEM;
- }
- data = radeon_ws_bo_map(rscreen->rw, bo, 0, NULL);
- if (!data) {
- radeon_ws_bo_reference(rscreen->rw, &bo, NULL);
- return -ENOMEM;
- }
if (family == CHIP_RV610 || family == CHIP_RV630 || family == CHIP_RV620 ||
family == CHIP_RV635)
- vbo = vbo_rv6xx;
- else
- vbo = vbo_r600;
-
- memcpy(data, vbo, 128);
- radeon_ws_bo_unmap(rscreen->rw, bo);
-
- rstate = &bstates->vs_resource0;
- radeon_state_init(rstate, rscreen->rw, R600_STATE_RESOURCE, 0, R600_SHADER_VS);
-
- /* set states (most default value are 0 and struct already
- * initialized to 0, thus avoid resetting them)
- */
- rstate->states[R600_VS_RESOURCE__RESOURCE160_WORD0] = 0x00000000;
- rstate->states[R600_VS_RESOURCE__RESOURCE160_WORD1] = 0x00000080;
- rstate->states[R600_VS_RESOURCE__RESOURCE160_WORD2] = 0x02302000;
- rstate->states[R600_VS_RESOURCE__RESOURCE160_WORD3] = 0x00000000;
- rstate->states[R600_VS_RESOURCE__RESOURCE160_WORD4] = 0x00000000;
- rstate->states[R600_VS_RESOURCE__RESOURCE160_WORD5] = 0x00000000;
- rstate->states[R600_VS_RESOURCE__RESOURCE160_WORD6] = 0xC0000000;
- rstate->bo[0] = bo;
- rstate->nbo = 1;
- rstate->placement[0] = RADEON_GEM_DOMAIN_GTT;
- if (radeon_state_pm4(rstate)) {
- radeon_state_fini(rstate);
- return -ENOMEM;
- }
-
- rstate = &bstates->vs_resource1;
- radeon_state_init(rstate, rscreen->rw, R600_STATE_RESOURCE, 1, R600_SHADER_VS);
- rstate->states[R600_VS_RESOURCE__RESOURCE160_WORD0] = 0x00000010;
- rstate->states[R600_VS_RESOURCE__RESOURCE160_WORD1] = 0x00000070;
- rstate->states[R600_VS_RESOURCE__RESOURCE160_WORD2] = 0x02302000;
- rstate->states[R600_VS_RESOURCE__RESOURCE160_WORD3] = 0x00000000;
- rstate->states[R600_VS_RESOURCE__RESOURCE160_WORD4] = 0x00000000;
- rstate->states[R600_VS_RESOURCE__RESOURCE160_WORD5] = 0x00000000;
- rstate->states[R600_VS_RESOURCE__RESOURCE160_WORD6] = 0xC0000000;
- radeon_ws_bo_reference(rscreen->rw, &rstate->bo[0], bo);
- rstate->nbo = 1;
- rstate->placement[0] = RADEON_GEM_DOMAIN_GTT;
- if (radeon_state_pm4(rstate)) {
- radeon_state_fini(rstate);
- return -ENOMEM;
- }
-
- return 0;
-}
-
-static void r600_blit_state_vs_shader(struct r600_screen *rscreen, struct radeon_state *rstate)
-{
- struct radeon_ws_bo *bo;
- void *data;
- u32 shader_bc_r600[] = {
- 0x00000004, 0x81000400,
- 0x00000008, 0xA01C0000,
- 0xC001A03C, 0x94000688,
- 0xC0024000, 0x94200688,
- 0x7C000000, 0x002D1001,
- 0x00080000, 0x00000000,
- 0x7C000100, 0x002D1002,
- 0x00080000, 0x00000000,
- 0x00000001, 0x00601910,
- 0x00000401, 0x20601910,
- 0x00000801, 0x40601910,
- 0x80000C01, 0x60601910,
- 0x00000002, 0x00801910,
- 0x00000402, 0x20801910,
- 0x00000802, 0x40801910,
- 0x80000C02, 0x60801910
- };
- u32 shader_bc_r700[] = {
- 0x00000004, 0x81000400,
- 0x00000008, 0xA01C0000,
- 0xC001A03C, 0x94000688,
- 0xC0024000, 0x94200688,
- 0x7C000000, 0x002D1001,
- 0x00080000, 0x00000000,
- 0x7C000100, 0x002D1002,
- 0x00080000, 0x00000000,
- 0x00000001, 0x00600C90,
- 0x00000401, 0x20600C90,
- 0x00000801, 0x40600C90,
- 0x80000C01, 0x60600C90,
- 0x00000002, 0x00800C90,
- 0x00000402, 0x20800C90,
- 0x00000802, 0x40800C90,
- 0x80000C02, 0x60800C90
- };
-
- /* simple shader */
- bo = radeon_ws_bo(rscreen->rw, 128, 4096, 0);
- if (bo == NULL) {
- return;
- }
- data = radeon_ws_bo_map(rscreen->rw, bo, 0, NULL);
- if (!data) {
- radeon_ws_bo_reference(rscreen->rw, &bo, NULL);
- return;
- }
- switch (radeon_get_family_class(rscreen->rw)) {
- case R600:
- memcpy(data, shader_bc_r600, 128);
- break;
- case R700:
- memcpy(data, shader_bc_r700, 128);
- break;
- default:
- R600_ERR("unsupported chip family\n");
- radeon_ws_bo_unmap(rscreen->rw, bo);
- radeon_ws_bo_reference(rscreen->rw, &bo, NULL);
- return;
- }
- radeon_ws_bo_unmap(rscreen->rw, bo);
-
- radeon_state_init(rstate, rscreen->rw, R600_STATE_SHADER, 0, R600_SHADER_VS);
+ quirk = true;
+
+ memset(&dsa, 0, sizeof(dsa));
- /* set states (most default value are 0 and struct already
- * initialized to 0, thus avoid resetting them)
- */
- rstate->states[R600_VS_SHADER__SPI_VS_OUT_ID_0] = 0x03020100;
- rstate->states[R600_VS_SHADER__SPI_VS_OUT_ID_1] = 0x07060504;
- rstate->states[R600_VS_SHADER__SQ_PGM_RESOURCES_VS] = 0x00000005;
-
- rstate->bo[0] = bo;
- radeon_ws_bo_reference(rscreen->rw, &rstate->bo[1], bo);
- rstate->nbo = 2;
- rstate->placement[0] = RADEON_GEM_DOMAIN_GTT;
- rstate->placement[2] = RADEON_GEM_DOMAIN_GTT;
-
- radeon_state_pm4(rstate);
-}
-
-static void r600_blit_state_ps_shader(struct r600_screen *rscreen, struct radeon_state *rstate)
-{
- struct radeon_ws_bo *bo;
- void *data;
- u32 shader_bc_r600[] = {
- 0x00000002, 0xA00C0000,
- 0xC0008000, 0x94200688,
- 0x00000000, 0x00201910,
- 0x00000400, 0x20201910,
- 0x00000800, 0x40201910,
- 0x80000C00, 0x60201910
- };
- u32 shader_bc_r700[] = {
- 0x00000002, 0xA00C0000,
- 0xC0008000, 0x94200688,
- 0x00000000, 0x00200C90,
- 0x00000400, 0x20200C90,
- 0x00000800, 0x40200C90,
- 0x80000C00, 0x60200C90
- };
-
- /* simple shader */
- bo = radeon_ws_bo(rscreen->rw, 128, 4096, 0);
- if (bo == NULL) {
- return;
- }
- data = radeon_ws_bo_map(rscreen->rw, bo, 0, NULL);
- if (!data) {
- radeon_ws_bo_reference(rscreen->rw, &bo, NULL);
- return;
- }
- switch (radeon_get_family_class(rscreen->rw)) {
- case R600:
- memcpy(data, shader_bc_r600, 48);
- break;
- case R700:
- memcpy(data, shader_bc_r700, 48);
- break;
- default:
- R600_ERR("unsupported chip family\n");
- radeon_ws_bo_unmap(rscreen->rw, bo);
- radeon_ws_bo_reference(rscreen->rw, &bo, NULL);
- return;
+ if (quirk) {
+ dsa.depth.enabled = 1;
+ dsa.depth.func = PIPE_FUNC_LEQUAL;
+ dsa.stencil[0].enabled = 1;
+ dsa.stencil[0].func = PIPE_FUNC_ALWAYS;
+ dsa.stencil[0].zpass_op = PIPE_STENCIL_OP_KEEP;
+ dsa.stencil[0].zfail_op = PIPE_STENCIL_OP_INCR;
+ dsa.stencil[0].writemask = 0xff;
}
- radeon_ws_bo_unmap(rscreen->rw, bo);
-
- radeon_state_init(rstate, rscreen->rw, R600_STATE_SHADER, 0, R600_SHADER_PS);
-
- /* set states (most default value are 0 and struct already
- * initialized to 0, thus avoid resetting them)
- */
- rstate->states[R600_PS_SHADER__SPI_PS_INPUT_CNTL_0] = 0x00000C00;
- rstate->states[R600_PS_SHADER__SPI_PS_IN_CONTROL_0] = 0x10000001;
- rstate->states[R600_PS_SHADER__SQ_PGM_EXPORTS_PS] = 0x00000002;
- rstate->states[R600_PS_SHADER__SQ_PGM_RESOURCES_PS] = 0x00000002;
-
- rstate->bo[0] = bo;
- rstate->nbo = 1;
- rstate->placement[0] = RADEON_GEM_DOMAIN_GTT;
-
- radeon_state_pm4(rstate);
-}
-
-static void r600_blit_state_vgt(struct r600_screen *rscreen, struct radeon_state *rstate)
-{
- radeon_state_init(rstate, rscreen->rw, R600_STATE_VGT, 0, 0);
- /* set states (most default value are 0 and struct already
- * initialized to 0, thus avoid resetting them)
- */
- rstate->states[R600_VGT__VGT_DMA_NUM_INSTANCES] = 0x00000001;
- rstate->states[R600_VGT__VGT_MAX_VTX_INDX] = 0x00FFFFFF;
- rstate->states[R600_VGT__VGT_PRIMITIVE_TYPE] = 0x00000005;
-
- radeon_state_pm4(rstate);
-}
-
-static void r600_blit_state_draw(struct r600_screen *rscreen, struct radeon_state *rstate)
-{
- radeon_state_init(rstate, rscreen->rw, R600_STATE_DRAW, 0, 0);
-
- /* set states (most default value are 0 and struct already
- * initialized to 0, thus avoid resetting them)
- */
- rstate->states[R600_DRAW__VGT_DRAW_INITIATOR] = 0x00000002;
- rstate->states[R600_DRAW__VGT_NUM_INDICES] = 0x00000004;
-
- radeon_state_pm4(rstate);
+ state = rctx->context.create_depth_stencil_alpha_state(&rctx->context, &dsa);
+ state->flags |= R600_STATE_FLAG_DSA_FLUSH;
+ return state;
+
}
-static void r600_blit_state_vs_constant(struct r600_screen *rscreen, struct radeon_state *rstate,
- unsigned id, float c0, float c1, float c2, float c3)
-{
- radeon_state_init(rstate, rscreen->rw, R600_STATE_CONSTANT, id, R600_SHADER_VS);
-
- /* set states (most default value are 0 and struct already
- * initialized to 0, thus avoid resetting them)
- */
- rstate->states[R600_VS_CONSTANT__SQ_ALU_CONSTANT0_256] = fui(c0);
- rstate->states[R600_VS_CONSTANT__SQ_ALU_CONSTANT1_256] = fui(c1);
- rstate->states[R600_VS_CONSTANT__SQ_ALU_CONSTANT2_256] = fui(c2);
- rstate->states[R600_VS_CONSTANT__SQ_ALU_CONSTANT3_256] = fui(c3);
-
- radeon_state_pm4(rstate);
-}
-
-static void r600_blit_state_rasterizer(struct r600_screen *rscreen, struct radeon_state *rstate)
-{
- radeon_state_init(rstate, rscreen->rw, R600_STATE_RASTERIZER, 0, 0);
-
- /* set states (most default value are 0 and struct already
- * initialized to 0, thus avoid resetting them)
- */
- rstate->states[R600_RASTERIZER__PA_CL_GB_HORZ_CLIP_ADJ] = 0x3F800000;
- rstate->states[R600_RASTERIZER__PA_CL_GB_HORZ_DISC_ADJ] = 0x3F800000;
- rstate->states[R600_RASTERIZER__PA_CL_GB_VERT_CLIP_ADJ] = 0x3F800000;
- rstate->states[R600_RASTERIZER__PA_CL_GB_VERT_DISC_ADJ] = 0x3F800000;
- rstate->states[R600_RASTERIZER__PA_SC_LINE_CNTL] = 0x00000400;
- rstate->states[R600_RASTERIZER__PA_SC_LINE_STIPPLE] = 0x00000005;
- rstate->states[R600_RASTERIZER__PA_SU_LINE_CNTL] = 0x00000008;
- rstate->states[R600_RASTERIZER__PA_SU_POINT_MINMAX] = 0x80000000;
- rstate->states[R600_RASTERIZER__PA_SU_SC_MODE_CNTL] = 0x00080004;
- rstate->states[R600_RASTERIZER__SPI_INTERP_CONTROL_0] = 0x00000001;
-
- radeon_state_pm4(rstate);
-}
-
-static void r600_blit_state_dsa(struct r600_screen *rscreen, struct radeon_state *rstate)
-{
- uint32_t db_render_override, db_shader_control;
- radeon_state_init(rstate, rscreen->rw, R600_STATE_DSA, 0, 0);
-
- /* set states (most default value are 0 and struct already
- * initialized to 0, thus avoid resetting them)
- */
- rstate->states[R600_DSA__DB_ALPHA_TO_MASK] = 0x0000AA00;
- rstate->states[R600_DSA__DB_DEPTH_CLEAR] = 0x3F800000;
- rstate->states[R600_DSA__DB_RENDER_CONTROL] = 0x00000060;
-
- db_render_override = S_028D10_FORCE_HIZ_ENABLE(V_028D10_FORCE_DISABLE) |
- S_028D10_FORCE_HIS_ENABLE0(V_028D10_FORCE_DISABLE) |
- S_028D10_FORCE_HIS_ENABLE1(V_028D10_FORCE_DISABLE);
-
- db_shader_control = S_02880C_DUAL_EXPORT_ENABLE(0) |
- S_02880C_Z_ORDER(V_02880C_EARLY_Z_THEN_LATE_Z);
-
- rstate->states[R600_DSA__DB_RENDER_OVERRIDE] = db_render_override;
- rstate->states[R600_DSA__DB_SHADER_CONTROL] = db_shader_control;
-
- radeon_state_pm4(rstate);
-}
-
-static void r600_blit_state_blend(struct r600_screen *rscreen, struct radeon_state *rstate)
-{
- radeon_state_init(rstate, rscreen->rw, R600_STATE_BLEND, 0, 0);
- radeon_state_pm4(rstate);
-}
-
-static void r600_blit_state_cb_cntl(struct r600_screen *rscreen, struct radeon_state *rstate)
-{
- radeon_state_init(rstate, rscreen->rw, R600_STATE_CB_CNTL, 0, 0);
- rstate->states[R600_CB_CNTL__CB_CLRCMP_CONTROL] = 0x01000000;
- rstate->states[R600_CB_CNTL__CB_CLRCMP_DST] = 0x000000FF;
- rstate->states[R600_CB_CNTL__CB_CLRCMP_MSK] = 0xFFFFFFFF;
- rstate->states[R600_CB_CNTL__CB_COLOR_CONTROL] = 0x00CC0080;
- rstate->states[R600_CB_CNTL__CB_SHADER_MASK] = 0x0000000F;
- rstate->states[R600_CB_CNTL__CB_TARGET_MASK] = 0x0000000F;
- rstate->states[R600_CB_CNTL__PA_SC_AA_MASK] = 0xFFFFFFFF;
- rstate->states[R600_CB_CNTL__CB_SHADER_CONTROL] = 0x1;
- radeon_state_pm4(rstate);
-}
-
-static void r600_blit_state_cb_flush(struct r600_screen *rscreen, struct radeon_state *rstate, struct r600_resource_texture *rtexture, unsigned cb, unsigned level)
-{
- radeon_state_init(rstate, rscreen->rw, R600_STATE_CB_FLUSH, 0, 0);
-
- radeon_ws_bo_reference(rscreen->rw, &rstate->bo[0], rtexture->uncompressed);
- rstate->nbo = 1;
- radeon_state_pm4(rstate);
-}
-
-static void r600_blit_state_db_flush(struct r600_screen *rscreen, struct radeon_state *rstate, struct r600_resource_texture *rtexture, unsigned cb, unsigned level)
-{
- radeon_state_init(rstate, rscreen->rw, R600_STATE_DB_FLUSH, 0, 0);
-
- radeon_ws_bo_reference(rscreen->rw, &rstate->bo[0], rtexture->resource.bo);
- rstate->nbo = 1;
- radeon_state_pm4(rstate);
-}
-
-static int r600_blit_states_init(struct pipe_context *ctx, struct r600_blit_states *bstates)
+void r600_init_blit_functions(struct r600_context *rctx)
{
- struct r600_screen *rscreen = r600_screen(ctx->screen);
-
- r600_blit_state_ps_shader(rscreen, &bstates->ps_shader);
- r600_blit_state_vs_shader(rscreen, &bstates->vs_shader);
- r600_blit_state_vgt(rscreen, &bstates->vgt);
- r600_blit_state_draw(rscreen, &bstates->draw);
- r600_blit_state_vs_constant(rscreen, &bstates->vs_constant0, 0, 1.0, 0.0, 0.0, 0.0);
- r600_blit_state_vs_constant(rscreen, &bstates->vs_constant1, 1, 0.0, 1.0, 0.0, 0.0);
- r600_blit_state_vs_constant(rscreen, &bstates->vs_constant2, 2, 0.0, 0.0, -0.00199900055, 0.0);
- r600_blit_state_vs_constant(rscreen, &bstates->vs_constant3, 3, 0.0, 0.0, -0.99900049, 1.0);
- r600_blit_state_rasterizer(rscreen, &bstates->rasterizer);
- r600_blit_state_dsa(rscreen, &bstates->dsa);
- r600_blit_state_blend(rscreen, &bstates->blend);
- r600_blit_state_cb_cntl(rscreen, &bstates->cb_cntl);
- r600_blit_state_vs_resources(rscreen, bstates);
- return 0;
-}
+ rctx->context.clear = r600_clear;
+ rctx->context.clear_render_target = r600_clear_render_target;
+ rctx->context.clear_depth_stencil = r600_clear_depth_stencil;
+ rctx->context.resource_copy_region = r600_resource_copy_region;
-static void r600_blit_states_destroy(struct pipe_context *ctx, struct r600_blit_states *bstates)
-{
- radeon_state_fini(&bstates->ps_shader);
- radeon_state_fini(&bstates->vs_shader);
- radeon_state_fini(&bstates->vs_resource0);
- radeon_state_fini(&bstates->vs_resource1);
+ /* create a custom depth stencil for DB flush */
+ rctx->custom_dsa_flush = r600_create_db_flush_dsa(rctx);
}
-int r600_blit_uncompress_depth(struct pipe_context *ctx, struct r600_resource_texture *rtexture, unsigned level)
+int r600_blit_uncompress_depth(struct pipe_context *ctx, struct r600_resource_texture *texture)
{
- struct r600_screen *rscreen = r600_screen(ctx->screen);
struct r600_context *rctx = r600_context(ctx);
- struct radeon_draw draw;
- struct r600_blit_states bstates;
+ struct r600_screen *rscreen = rctx->screen;
+ struct pipe_framebuffer_state *fb = &rctx->framebuffer->state.framebuffer;
+ struct pipe_surface *zsurf, *cbsurf;
enum radeon_family family;
- int r;
+ int level = 0;
+ float depth = 1.0f;
- r = r600_texture_scissor(ctx, rtexture, level);
- if (r) {
- return r;
- }
- r = r600_texture_cb(ctx, rtexture, 0, level);
- if (r) {
- return r;
- }
- r = r600_texture_db(ctx, rtexture, level);
- if (r) {
- return r;
- }
- r = r600_texture_viewport(ctx, rtexture, level);
- if (r) {
- return r;
- }
+ zsurf = ctx->screen->get_tex_surface(ctx->screen, &texture->resource.base.b, 0, level, 0,
+ PIPE_BIND_DEPTH_STENCIL);
- r = r600_blit_states_init(ctx, &bstates);
- if (r) {
- return r;
- }
+ cbsurf = ctx->screen->get_tex_surface(ctx->screen, texture->flushed_depth_texture, 0, level, 0,
+ PIPE_BIND_RENDER_TARGET);
+
+ r600_blitter_save_states(ctx);
+ util_blitter_save_framebuffer(rctx->blitter, fb);
- /* for some gpus we need special cases */
family = radeon_get_family(rscreen->rw);
- /* according to R6xx_R7xx_3D.pdf section 6.3.1, these GPUs needs special handling */
if (family == CHIP_RV610 || family == CHIP_RV630 || family == CHIP_RV620 ||
- family == CHIP_RV635) {
- bstates.dsa.states[R600_DSA__DB_DEPTH_CONTROL] = S_028800_Z_ENABLE(1) |
- S_028800_STENCIL_ENABLE(1) | S_028800_ZFUNC(V_028800_STENCILFUNC_LEQUAL) |
- S_028800_STENCILFUNC(V_028800_STENCILFUNC_ALWAYS) |
- S_028800_STENCILZPASS(V_028800_STENCIL_KEEP) |
- S_028800_STENCILZFAIL(V_028800_STENCIL_INCR);
-
- bstates.dsa.states[R600_DSA__DB_STENCILREFMASK] = S_028430_STENCILWRITEMASK(0xff);
- }
- bstates.dsa.states[R600_DSA__DB_RENDER_CONTROL] = S_028D0C_DEPTH_COPY_ENABLE(1) |
- S_028D0C_STENCIL_COPY_ENABLE(1) |
- S_028D0C_COPY_CENTROID(1);
-
- bstates.cb_cntl.states[R600_CB_CNTL__CB_TARGET_MASK] = 0x00000003;
- r600_blit_state_cb_flush(rscreen, &bstates.cb_flush, rtexture, 0, 0);
- r600_blit_state_db_flush(rscreen, &bstates.db_flush, rtexture, 0, 0);
-
- /* force rebuild */
- bstates.dsa.cpm4 = bstates.cb_cntl.cpm4 = 0;
- if (radeon_state_pm4(&bstates.dsa)) {
- goto out;
- }
- if (radeon_state_pm4(&bstates.cb_cntl)) {
- goto out;
- }
-
- r = radeon_draw_init(&draw, rscreen->rw);
- if (r) {
- R600_ERR("failed creating draw for uncompressing textures\n");
- goto out;
- }
-
- radeon_draw_bind(&draw, &bstates.vs_shader);
- radeon_draw_bind(&draw, &bstates.ps_shader);
- radeon_draw_bind(&draw, &bstates.rasterizer);
- radeon_draw_bind(&draw, &bstates.dsa);
- radeon_draw_bind(&draw, &bstates.blend);
- radeon_draw_bind(&draw, &bstates.cb_cntl);
- radeon_draw_bind(&draw, &rctx->config);
- radeon_draw_bind(&draw, &bstates.vgt);
- radeon_draw_bind(&draw, &bstates.draw);
- radeon_draw_bind(&draw, &bstates.cb_flush);
- radeon_draw_bind(&draw, &bstates.db_flush);
- radeon_draw_bind(&draw, &bstates.vs_resource0);
- radeon_draw_bind(&draw, &bstates.vs_resource1);
- radeon_draw_bind(&draw, &bstates.vs_constant0);
- radeon_draw_bind(&draw, &bstates.vs_constant1);
- radeon_draw_bind(&draw, &bstates.vs_constant2);
- radeon_draw_bind(&draw, &bstates.vs_constant3);
- radeon_draw_bind(&draw, &rtexture->viewport[level]);
- radeon_draw_bind(&draw, &rtexture->scissor[level]);
- radeon_draw_bind(&draw, &rtexture->cb[0][level]);
- radeon_draw_bind(&draw, &rtexture->db[level]);
-
- /* suspend queries */
- r600_queries_suspend(ctx);
-
- /* schedule draw*/
- r = radeon_ctx_set_draw(rctx->ctx, &draw);
- if (r == -EBUSY) {
- r600_flush(ctx, 0, NULL);
- r = radeon_ctx_set_draw(rctx->ctx, &draw);
- }
- if (r) {
- goto out;
- }
+ family == CHIP_RV635)
+ depth = 0.0f;
+
+ util_blitter_custom_depth_stencil(rctx->blitter, zsurf, cbsurf, rctx->custom_dsa_flush, depth);
/* resume queries */
r600_queries_resume(ctx);
-
-out:
- r600_blit_states_destroy(ctx, &bstates);
- return r;
+ return 0;
}