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author | Samuel Pitoiset <[email protected]> | 2015-11-19 09:51:03 +0100 |
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committer | Samuel Pitoiset <[email protected]> | 2015-11-19 21:11:38 +0100 |
commit | 0cfc1304bece9cbc17a39b009956b2830c6fd2f5 (patch) | |
tree | a60fe54d98b31d6d970191e0ef03e21029611db3 /src/gallium/drivers/r600/r600_asm.c | |
parent | 9e40a621c177d595ffd1cf094246219e7067d768 (diff) |
nv50: allow using inline vertex data submit when gl_VertexID is used
The hardware can actually generates vertexid when vertices come from
a client-side buffer like when glDrawElements is used.
This doesn't fix (or break) any piglit tests but it improves the
previous attempt of Ilia (c830d19 "nv50: avoid using inline vertex
data submit when gl_VertexID is used")
The only disadvantage is that only works on G84+, but we don't really
care of that weird and old NV50 chipset.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'src/gallium/drivers/r600/r600_asm.c')
0 files changed, 0 insertions, 0 deletions