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authorRoland Scheidegger <[email protected]>2013-01-25 16:33:43 -0800
committerRoland Scheidegger <[email protected]>2013-01-28 06:58:06 -0800
commitcbf0f666311a5cb2720a4d6f4c540da1dd33e418 (patch)
tree3c2009de6b8dc97d983bb38dfb55f8b3fc8b0574 /src/gallium/drivers/r600/llvm_wrapper.cpp
parentc789b981b244333cfc903bcd1e2fefc010500013 (diff)
gallivm,draw,llvmpipe: mass rename of unit->texture_unit/sampler_unit
Make it obvious what "unit" this is (no change in functionality). draw still uses "unit" in places where it changes the shader by adding texture sampling itself - it seems like this can't work with shaders using dx10-style sample opcodes (can't mix gl-style and dx10-style sample instructions in a shader). Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/gallium/drivers/r600/llvm_wrapper.cpp')
0 files changed, 0 insertions, 0 deletions