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author | Vadim Girlin <[email protected]> | 2012-06-26 22:47:27 +0400 |
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committer | Vadim Girlin <[email protected]> | 2012-06-27 02:06:55 +0400 |
commit | 0c47d9dcab80923c61b3f5375128e9b511b842fb (patch) | |
tree | a604add9f750a3a089f9924d2a9e466102887c3b /src/gallium/drivers/r600/evergreend.h | |
parent | 4acf71f01ea1edb253cd38cc059d4af1a2a40bf4 (diff) |
r600g: avoid unnecessary shader exports v2
In some cases TGSI shader has more color outputs than the number of CBs,
so it seems we need to limit the number of color exports. This requires
different shader variants depending on the nr_cbufs, but on the other hand
we are doing less exports, which are very costly.
v2: fix various piglit regressions
Signed-off-by: Vadim Girlin <[email protected]>
Signed-off-by: Jerome Glisse <[email protected]>
Diffstat (limited to 'src/gallium/drivers/r600/evergreend.h')
0 files changed, 0 insertions, 0 deletions