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authorKenneth Graunke <[email protected]>2012-02-18 21:29:29 -0800
committerKenneth Graunke <[email protected]>2012-02-21 12:36:20 -0800
commit172bb92db1a3c317867d9cfec6f15c09c37a0f6c (patch)
tree3f6725cc71219b4eedac2e51818282849da07c44 /src/gallium/drivers/r600/evergreen_state.c
parent32f833e5a58d886065309da5414a63924e61e9d9 (diff)
i965: Only set Last Render Target Select on the last FB write.
Fixes GPU hangs in OilRush, Trine, and Amnesia: The Dark Descent, which all use MRT (multiple render targets). NOTE: This is a candidate for release branches. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=38720 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=40059 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=45216 Reviewed-by: Eric Anholt <[email protected]> Signed-off-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/gallium/drivers/r600/evergreen_state.c')
0 files changed, 0 insertions, 0 deletions