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authorJerome Glisse <[email protected]>2013-02-08 16:02:32 -0500
committerJerome Glisse <[email protected]>2013-02-12 17:03:56 -0500
commit974b482acaf62ced1e8981761a8bda252bd51fe1 (patch)
treea264943597a145f582934fbad15b7e776aa12553 /src/gallium/drivers/r600/evergreen_state.c
parent496928a442cec980b534bc5da2523b3632b21b61 (diff)
r600g: fix lockup when hyperz & alpha test are enabled together. v3
Seems that alpha test being enabled confuse the GPU on the order in which it should perform the Z testing. So force the order programmed throught db shader control. v2: Only force z order when alpha test is enabled v3: Update db shader when binding new dsa + spelling fix Signed-off-by: Jerome Glisse <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/gallium/drivers/r600/evergreen_state.c')
-rw-r--r--src/gallium/drivers/r600/evergreen_state.c25
1 files changed, 23 insertions, 2 deletions
diff --git a/src/gallium/drivers/r600/evergreen_state.c b/src/gallium/drivers/r600/evergreen_state.c
index 211c2183bff..29b22ab4c34 100644
--- a/src/gallium/drivers/r600/evergreen_state.c
+++ b/src/gallium/drivers/r600/evergreen_state.c
@@ -2251,6 +2251,13 @@ static void evergreen_emit_db_misc_state(struct r600_context *rctx, struct r600_
if (rctx->db_state.rsurf && rctx->db_state.rsurf->htile_enabled) {
/* FORCE_OFF means HiZ/HiS are determined by DB_SHADER_CONTROL */
db_render_override |= S_02800C_FORCE_HIZ_ENABLE(V_02800C_FORCE_OFF);
+ /* This is to fix a lockup when hyperz and alpha test are enabled at
+ * the same time somehow GPU get confuse on which order to pick for
+ * z test
+ */
+ if (rctx->alphatest_state.sx_alpha_test_control) {
+ db_render_override |= S_02800C_FORCE_SHADER_Z_ORDER(1);
+ }
} else {
db_render_override |= S_02800C_FORCE_HIZ_ENABLE(V_02800C_FORCE_DISABLE);
}
@@ -3240,7 +3247,7 @@ void evergreen_pipe_shader_ps(struct pipe_context *ctx, struct r600_pipe_shader
struct r600_context *rctx = (struct r600_context *)ctx;
struct r600_pipe_state *rstate = &shader->rstate;
struct r600_shader *rshader = &shader->shader;
- unsigned i, exports_ps, num_cout, spi_ps_in_control_0, spi_input_z, spi_ps_in_control_1, db_shader_control;
+ unsigned i, exports_ps, num_cout, spi_ps_in_control_0, spi_input_z, spi_ps_in_control_1, db_shader_control = 0;
int pos_index = -1, face_index = -1;
int ninterp = 0;
boolean have_linear = FALSE, have_centroid = FALSE, have_perspective = FALSE;
@@ -3250,7 +3257,6 @@ void evergreen_pipe_shader_ps(struct pipe_context *ctx, struct r600_pipe_shader
rstate->nregs = 0;
- db_shader_control = S_02880C_Z_ORDER(V_02880C_EARLY_Z_THEN_LATE_Z);
for (i = 0; i < rshader->ninput; i++) {
/* evergreen NUM_INTERP only contains values interpolated into the LDS,
POSITION goes via GPRs from the SC so isn't counted */
@@ -3484,6 +3490,21 @@ void evergreen_update_db_shader_control(struct r600_context * rctx)
V_02880C_EXPORT_DB_FULL) |
S_02880C_ALPHA_TO_MASK_DISABLE(rctx->framebuffer.cb0_is_integer);
+ /* When alpha test is enabled we can't trust the hw to make the proper
+ * decision on the order in which ztest should be run related to fragment
+ * shader execution.
+ *
+ * If alpha test is enabled perform early z rejection (RE_Z) but don't early
+ * write to the zbuffer. Write to zbuffer is delayed after fragment shader
+ * execution and thus after alpha test so if discarded by the alpha test
+ * the z value is not written.
+ */
+ if (rctx->alphatest_state.sx_alpha_test_control) {
+ db_shader_control |= S_02880C_Z_ORDER(V_02880C_RE_Z);
+ } else {
+ db_shader_control |= S_02880C_Z_ORDER(V_02880C_EARLY_Z_THEN_LATE_Z);
+ }
+
if (db_shader_control != rctx->db_misc_state.db_shader_control) {
rctx->db_misc_state.db_shader_control = db_shader_control;
rctx->db_misc_state.atom.dirty = true;