diff options
author | Dave Airlie <[email protected]> | 2015-11-12 08:34:18 +1000 |
---|---|---|
committer | Dave Airlie <[email protected]> | 2015-11-12 09:03:13 +1000 |
commit | df8af7d75155845d12d5a14a3a5ca644f07cb3b1 (patch) | |
tree | f43f2aeaccdf9a5830160c3f13fd038952372552 /src/gallium/drivers/r600/evergreen_state.c | |
parent | 918bda23dda36004c95f6441328ecc892e068886 (diff) |
r600: initialised PGM_RESOURCES_2 for ES/GS
This fixes the corruption on rendering that we are seeing in
certain geometry shaders.
Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=91780
Reviewed-by: Alex Deucher <[email protected]>
Tested / Reviewed-by: Glenn Kennard <[email protected]>
Cc: "10.6" "11.0" <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/gallium/drivers/r600/evergreen_state.c')
-rw-r--r-- | src/gallium/drivers/r600/evergreen_state.c | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/gallium/drivers/r600/evergreen_state.c b/src/gallium/drivers/r600/evergreen_state.c index 30e902673d0..4b29a2296ec 100644 --- a/src/gallium/drivers/r600/evergreen_state.c +++ b/src/gallium/drivers/r600/evergreen_state.c @@ -2373,6 +2373,8 @@ static void cayman_init_atom_start_cs(struct r600_context *rctx) r600_store_context_reg(cb, R_028848_SQ_PGM_RESOURCES_2_PS, S_028848_SINGLE_ROUND(V_SQ_ROUND_NEAREST_EVEN)); r600_store_context_reg(cb, R_028864_SQ_PGM_RESOURCES_2_VS, S_028864_SINGLE_ROUND(V_SQ_ROUND_NEAREST_EVEN)); + r600_store_context_reg(cb, R_02887C_SQ_PGM_RESOURCES_2_GS, S_028848_SINGLE_ROUND(V_SQ_ROUND_NEAREST_EVEN)); + r600_store_context_reg(cb, R_028894_SQ_PGM_RESOURCES_2_ES, S_028848_SINGLE_ROUND(V_SQ_ROUND_NEAREST_EVEN)); r600_store_context_reg(cb, R_0288A8_SQ_PGM_RESOURCES_FS, 0); /* to avoid GPU doing any preloading of constant from random address */ @@ -2812,6 +2814,8 @@ void evergreen_init_atom_start_cs(struct r600_context *rctx) r600_store_context_reg(cb, R_028848_SQ_PGM_RESOURCES_2_PS, S_028848_SINGLE_ROUND(V_SQ_ROUND_NEAREST_EVEN)); r600_store_context_reg(cb, R_028864_SQ_PGM_RESOURCES_2_VS, S_028864_SINGLE_ROUND(V_SQ_ROUND_NEAREST_EVEN)); + r600_store_context_reg(cb, R_02887C_SQ_PGM_RESOURCES_2_GS, S_028848_SINGLE_ROUND(V_SQ_ROUND_NEAREST_EVEN)); + r600_store_context_reg(cb, R_028894_SQ_PGM_RESOURCES_2_ES, S_028848_SINGLE_ROUND(V_SQ_ROUND_NEAREST_EVEN)); r600_store_context_reg(cb, R_0288A8_SQ_PGM_RESOURCES_FS, 0); /* to avoid GPU doing any preloading of constant from random address */ |