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authorDave Airlie <[email protected]>2015-11-12 08:34:18 +1000
committerDave Airlie <[email protected]>2015-11-12 09:03:13 +1000
commitdf8af7d75155845d12d5a14a3a5ca644f07cb3b1 (patch)
treef43f2aeaccdf9a5830160c3f13fd038952372552 /src/gallium/drivers/r600/evergreen_state.c
parent918bda23dda36004c95f6441328ecc892e068886 (diff)
r600: initialised PGM_RESOURCES_2 for ES/GS
This fixes the corruption on rendering that we are seeing in certain geometry shaders. Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=91780 Reviewed-by: Alex Deucher <[email protected]> Tested / Reviewed-by: Glenn Kennard <[email protected]> Cc: "10.6" "11.0" <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/gallium/drivers/r600/evergreen_state.c')
-rw-r--r--src/gallium/drivers/r600/evergreen_state.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/gallium/drivers/r600/evergreen_state.c b/src/gallium/drivers/r600/evergreen_state.c
index 30e902673d0..4b29a2296ec 100644
--- a/src/gallium/drivers/r600/evergreen_state.c
+++ b/src/gallium/drivers/r600/evergreen_state.c
@@ -2373,6 +2373,8 @@ static void cayman_init_atom_start_cs(struct r600_context *rctx)
r600_store_context_reg(cb, R_028848_SQ_PGM_RESOURCES_2_PS, S_028848_SINGLE_ROUND(V_SQ_ROUND_NEAREST_EVEN));
r600_store_context_reg(cb, R_028864_SQ_PGM_RESOURCES_2_VS, S_028864_SINGLE_ROUND(V_SQ_ROUND_NEAREST_EVEN));
+ r600_store_context_reg(cb, R_02887C_SQ_PGM_RESOURCES_2_GS, S_028848_SINGLE_ROUND(V_SQ_ROUND_NEAREST_EVEN));
+ r600_store_context_reg(cb, R_028894_SQ_PGM_RESOURCES_2_ES, S_028848_SINGLE_ROUND(V_SQ_ROUND_NEAREST_EVEN));
r600_store_context_reg(cb, R_0288A8_SQ_PGM_RESOURCES_FS, 0);
/* to avoid GPU doing any preloading of constant from random address */
@@ -2812,6 +2814,8 @@ void evergreen_init_atom_start_cs(struct r600_context *rctx)
r600_store_context_reg(cb, R_028848_SQ_PGM_RESOURCES_2_PS, S_028848_SINGLE_ROUND(V_SQ_ROUND_NEAREST_EVEN));
r600_store_context_reg(cb, R_028864_SQ_PGM_RESOURCES_2_VS, S_028864_SINGLE_ROUND(V_SQ_ROUND_NEAREST_EVEN));
+ r600_store_context_reg(cb, R_02887C_SQ_PGM_RESOURCES_2_GS, S_028848_SINGLE_ROUND(V_SQ_ROUND_NEAREST_EVEN));
+ r600_store_context_reg(cb, R_028894_SQ_PGM_RESOURCES_2_ES, S_028848_SINGLE_ROUND(V_SQ_ROUND_NEAREST_EVEN));
r600_store_context_reg(cb, R_0288A8_SQ_PGM_RESOURCES_FS, 0);
/* to avoid GPU doing any preloading of constant from random address */