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author | Edward O'Callaghan <[email protected]> | 2015-08-29 18:31:06 +1000 |
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committer | Marek Olšák <[email protected]> | 2015-08-30 11:40:26 +0200 |
commit | 7b6369eb69e688e5bf739dbe60452950a794f55d (patch) | |
tree | dce52271230192f235c945d47f98ebb5f357174e /src/gallium/drivers/r600/evergreen_state.c | |
parent | 7dc8a3497fdf0fbd8ff4381712a54c2cd94bfbfc (diff) |
r600g: Remove dead assigment to 'gs_input_prim' in shader state
Note that 'geometry shader properties' should be carried in the
selector state over the shader state in any case.
Signed-off-by: Edward O'Callaghan <[email protected]>
Signed-off-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/gallium/drivers/r600/evergreen_state.c')
0 files changed, 0 insertions, 0 deletions