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authorMarek Olšák <[email protected]>2014-08-20 01:34:37 +0200
committerMarek Olšák <[email protected]>2014-09-01 21:18:33 +0200
commit6d751065cca931798f2ad9e68f936d3d41886e4f (patch)
treef47b930405be211d6ea264fde931858602c9b95a /src/gallium/drivers/r600/evergreen_state.c
parentee1b30eaff5617655eac025b66e56e510370e6fe (diff)
r600g: use HTILE allocator from SI
It's almost the same. This enables tiling for HTILE. It also enables Hyper-Z for other texture targets (1D, 1D_ARRAY, 2D_ARRAY, CUBE, CUBE_ARRAY, 3D, RECT). 2D array depth textures are tested by Unigine Sanctuary and my new piglit test. Acked-by: Michel Dänzer <[email protected]>
Diffstat (limited to 'src/gallium/drivers/r600/evergreen_state.c')
-rw-r--r--src/gallium/drivers/r600/evergreen_state.c5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/gallium/drivers/r600/evergreen_state.c b/src/gallium/drivers/r600/evergreen_state.c
index 1afa2abfb85..47b21f7b9bc 100644
--- a/src/gallium/drivers/r600/evergreen_state.c
+++ b/src/gallium/drivers/r600/evergreen_state.c
@@ -1264,9 +1264,8 @@ static void evergreen_init_depth_surface(struct r600_context *rctx,
uint64_t va = rtex->htile_buffer->gpu_address;
surf->db_htile_data_base = va >> 8;
surf->db_htile_surface = S_028ABC_HTILE_WIDTH(1) |
- S_028ABC_HTILE_HEIGHT(1) |
- S_028ABC_FULL_CACHE(1) |
- S_028ABC_LINEAR(1);
+ S_028ABC_HTILE_HEIGHT(1) |
+ S_028ABC_FULL_CACHE(1);
surf->db_z_info |= S_028040_TILE_SURFACE_ENABLE(1);
surf->db_preload_control = 0;
}