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author | Tom Stellard <[email protected]> | 2012-09-17 14:33:56 +0000 |
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committer | Tom Stellard <[email protected]> | 2012-09-19 14:58:53 -0400 |
commit | 810345492eca34c2ad12728b5491a4691cc62ec2 (patch) | |
tree | 6271c62e268bbb51c4bd0b26469c08a78b5f843c /src/gallium/drivers/r600/evergreen_compute.c | |
parent | 3e3ca9271887ea4c8d3312d8943aefcd5e1893e0 (diff) |
r600g: Use LOOP_START_DX10 for loops
LOOP_START_DX10 ignores the LOOP_CONFIG* registers, so it is not limited
to 4096 iterations like the other LOOP_* instructions. Compute shaders
need to use this instruction, and since we aren't optimizing loops with
the LOOP_CONFIG* registers for pixel and vertex shaders, it seems like
we should just use it for everything.
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/gallium/drivers/r600/evergreen_compute.c')
0 files changed, 0 insertions, 0 deletions