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authorTom Stellard <[email protected]>2012-07-12 19:50:27 +0000
committerMarek Olšák <[email protected]>2012-07-15 02:00:21 +0200
commit9b76ee70b2ceebb52cc5edc574df9593cbac03b3 (patch)
tree57998cabca494a77e1c9efece74a7939d1c1a16f /src/gallium/drivers/r600/evergreen_compute.c
parent0b4c5dbb8c5ee69a341c1f66f70c54e3fe2db970 (diff)
r600g: Unify 3D and compute vertex buffer emission
Signed-off-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/gallium/drivers/r600/evergreen_compute.c')
-rw-r--r--src/gallium/drivers/r600/evergreen_compute.c47
1 files changed, 37 insertions, 10 deletions
diff --git a/src/gallium/drivers/r600/evergreen_compute.c b/src/gallium/drivers/r600/evergreen_compute.c
index a88cad1246e..b61ea8ff1f1 100644
--- a/src/gallium/drivers/r600/evergreen_compute.c
+++ b/src/gallium/drivers/r600/evergreen_compute.c
@@ -83,6 +83,22 @@ writable images will consume TEX slots, VTX slots too because of linear indexing
*/
+static void evergreen_cs_set_vertex_buffer(
+ struct r600_context * rctx,
+ unsigned vb_index,
+ unsigned offset,
+ struct pipe_resource * buffer)
+{
+ struct pipe_vertex_buffer *vb = &rctx->cs_vertex_buffer[vb_index];
+ vb->stride = 1;
+ vb->buffer_offset = offset;
+ vb->buffer = buffer;
+ vb->user_buffer = NULL;
+
+ r600_inval_vertex_cache(rctx);
+ r600_atom_dirty(rctx, &rctx->cs_vertex_buffer_state);
+}
+
const struct u_resource_vtbl r600_global_buffer_vtbl =
{
u_default_resource_get_handle, /* get_handle */
@@ -263,8 +279,8 @@ void evergreen_compute_upload_input(
ctx->ws->buffer_unmap(ctx->cs_shader->kernel_param->cs_buf);
///ID=0 is reserved for the parameters
- evergreen_set_vtx_resource(ctx->cs_shader,
- ctx->cs_shader->kernel_param, 0, 0, 0);
+ evergreen_cs_set_vertex_buffer(ctx, 0, 0,
+ (struct pipe_resource*)ctx->cs_shader->kernel_param);
///ID=0 is reserved for parameters
evergreen_set_const_cache(ctx->cs_shader, 0,
ctx->cs_shader->kernel_param, ctx->cs_shader->input_size, 0);
@@ -350,6 +366,10 @@ static void compute_emit_cs(struct r600_context *ctx)
cb_state = ctx->states[R600_PIPE_STATE_FRAMEBUFFER];
r600_context_pipe_state_emit(ctx, cb_state, RADEON_CP_PACKET3_COMPUTE_MODE);
+ /* Emit vertex buffer state */
+ ctx->cs_vertex_buffer_state.num_dw = 12 * ctx->nr_cs_vertex_buffers;
+ r600_emit_atom(ctx, &ctx->cs_vertex_buffer_state);
+
for (i = 0; i < get_compute_resource_num(); i++) {
if (ctx->cs_shader->resources[i].enabled) {
int j;
@@ -452,14 +472,15 @@ static void evergreen_set_compute_resources(struct pipe_context * ctx_,
start, count);
for (int i = 0; i < count; i++) {
+ /* The First two vertex buffers are reserved for parameters and
+ * global buffers. */
+ unsigned vtx_id = 2 + i;
if (resources[i]) {
struct r600_resource_global *buffer =
- (struct r600_resource_global*)resources[i]->base.texture;
+ (struct r600_resource_global*)
+ resources[i]->base.texture;
if (resources[i]->base.writable) {
assert(i+1 < 12);
- struct r600_resource_global *buffer =
- (struct r600_resource_global*)
- resources[i]->base.texture;
evergreen_set_rat(ctx->cs_shader, i+1,
(struct r600_resource *)resources[i]->base.texture,
@@ -467,9 +488,10 @@ static void evergreen_set_compute_resources(struct pipe_context * ctx_,
resources[i]->base.texture->width0);
}
- evergreen_set_vtx_resource(ctx->cs_shader,
- (struct r600_resource *)resources[i]->base.texture, i+2,
- buffer->chunk->start_in_dw*4, resources[i]->base.writable);
+ evergreen_cs_set_vertex_buffer(ctx, vtx_id,
+ buffer->chunk->start_in_dw * 4,
+ resources[i]->base.texture);
+ ctx->nr_cs_vertex_buffers = vtx_id + 1;
}
}
@@ -539,7 +561,8 @@ static void evergreen_set_global_binding(
}
evergreen_set_rat(ctx->cs_shader, 0, pool->bo, 0, pool->size_in_dw * 4);
- evergreen_set_vtx_resource(ctx->cs_shader, pool->bo, 1, 0, 1);
+ evergreen_cs_set_vertex_buffer(ctx, 1, 0,
+ (struct pipe_resource*)pool->bo);
}
/**
@@ -712,6 +735,10 @@ void evergreen_init_compute_state_functions(struct r600_context *ctx)
ctx->context.bind_compute_sampler_states = evergreen_bind_compute_sampler_states;
ctx->context.set_global_binding = evergreen_set_global_binding;
ctx->context.launch_grid = evergreen_launch_grid;
+
+ /* We always use at least two vertex buffers for compute, one for
+ * parameters and one for global memory */
+ ctx->nr_cs_vertex_buffers = 2;
}