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authorJerome Glisse <[email protected]>2010-12-03 20:47:02 -0500
committerJerome Glisse <[email protected]>2010-12-06 15:50:50 -0500
commitfa86fc564aea4e40c89f6fc889e6a5bf817634b3 (patch)
tree01ee2a066008b93387562771563cf1b83e2a4230 /src/gallium/drivers/r600/eg_asm.c
parenta9fa0f3a2f318a7c57163491abe931e86b2cd4c3 (diff)
r600g: build fetch shader from vertex elements
Vertex elements change are less frequent than draw call, those to avoid rebuilding fetch shader to often build the fetch shader along vertex elements. This also allow to move vertex buffer setup out of draw path and make update to it less frequent. Shader update can still be improved to only update SPI regs (based on some rasterizer state like flat shading or point sprite ...). Signed-off-by: Jerome Glisse <[email protected]>
Diffstat (limited to 'src/gallium/drivers/r600/eg_asm.c')
-rw-r--r--src/gallium/drivers/r600/eg_asm.c35
1 files changed, 35 insertions, 0 deletions
diff --git a/src/gallium/drivers/r600/eg_asm.c b/src/gallium/drivers/r600/eg_asm.c
index 21d66fa9564..b79875c7c75 100644
--- a/src/gallium/drivers/r600/eg_asm.c
+++ b/src/gallium/drivers/r600/eg_asm.c
@@ -27,6 +27,7 @@
#include "r600_asm.h"
#include "eg_sq.h"
#include "r600_opcodes.h"
+#include "evergreend.h"
int eg_bc_cf_build(struct r600_bc *bc, struct r600_bc_cf *cf)
{
@@ -89,3 +90,37 @@ int eg_bc_cf_build(struct r600_bc *bc, struct r600_bc_cf *cf)
}
return 0;
}
+
+void eg_cf_vtx(struct r600_vertex_element *ve, u32 *bytecode, unsigned count)
+{
+ struct r600_pipe_state *rstate;
+ unsigned i = 0;
+
+ if (count > 8) {
+ bytecode[i++] = S_SQ_CF_WORD0_ADDR(8 >> 1);
+ bytecode[i++] = S_SQ_CF_WORD1_CF_INST(EG_V_SQ_CF_WORD1_SQ_CF_INST_VTX) |
+ S_SQ_CF_WORD1_BARRIER(1) |
+ S_SQ_CF_WORD1_COUNT(8 - 1);
+ bytecode[i++] = S_SQ_CF_WORD0_ADDR(40 >> 1);
+ bytecode[i++] = S_SQ_CF_WORD1_CF_INST(EG_V_SQ_CF_WORD1_SQ_CF_INST_VTX) |
+ S_SQ_CF_WORD1_BARRIER(1) |
+ S_SQ_CF_WORD1_COUNT(count - 8 - 1);
+ } else {
+ bytecode[i++] = S_SQ_CF_WORD0_ADDR(8 >> 1);
+ bytecode[i++] = S_SQ_CF_WORD1_CF_INST(EG_V_SQ_CF_WORD1_SQ_CF_INST_VTX) |
+ S_SQ_CF_WORD1_BARRIER(1) |
+ S_SQ_CF_WORD1_COUNT(count - 1);
+ }
+ bytecode[i++] = S_SQ_CF_WORD0_ADDR(0);
+ bytecode[i++] = S_SQ_CF_WORD1_CF_INST(EG_V_SQ_CF_WORD1_SQ_CF_INST_RETURN) |
+ S_SQ_CF_WORD1_BARRIER(1);
+
+ rstate = &ve->rstate;
+ rstate->id = R600_PIPE_STATE_FETCH_SHADER;
+ rstate->nregs = 0;
+ r600_pipe_state_add_reg(rstate, R_0288A8_SQ_PGM_RESOURCES_FS,
+ 0x00000000, 0xFFFFFFFF, NULL);
+ r600_pipe_state_add_reg(rstate, R_0288A4_SQ_PGM_START_FS,
+ (r600_bo_offset(ve->fetch_shader)) >> 8,
+ 0xFFFFFFFF, ve->fetch_shader);
+}