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authorEric Anholt <[email protected]>2013-02-20 14:00:47 -0800
committerEric Anholt <[email protected]>2013-02-25 11:21:44 -0800
commit50a5d5dea0c21886bc3445c0ad0928b03e64ab10 (patch)
tree0a12e1ac0bd278de6e78dcbed4db41cc64033bce /src/gallium/drivers/r600/Makefile.am
parent3cdb548bfbc77522ed4e956f7457c8339182ff8c (diff)
i965: Fix the W value of deprecated pointcoords on pre-gen6.
When you didn't have a texcoord array bound (or a non-1 current w attrib), we were telling the fragment shader that it could just use "1" instead of doing expensive pre-gen6 math to invert it. If you drew the point with a non-1 W value, then you'd get the right size (since all the vertex computations worked), but we'd mis-interpolate the coordinate across the face. Fixes the mesa pointsprite demo on GM45. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=30232 Reviewed-and-tested-by: Ian Romanick <[email protected]> Note: This is a candidate for the stable branches.
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