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authorDave Airlie <[email protected]>2015-09-08 08:36:32 +1000
committerDave Airlie <[email protected]>2015-09-09 08:42:06 +1000
commit6d2ceb10cd63b89892131a27d238620f00922dfb (patch)
tree2671d422084bb891b8971d2fe802645bd40a6205 /src/gallium/drivers/r600/Android.mk
parentf5509874aa747167255c2fb739ed44be2445a4c6 (diff)
r600: don't use shader key without verifying shader type (v2)
Since 7a32652231f96eac14c4bfce02afe77b4132fb77 r600: Turn 'r600_shader_key' struct into union we were accessing key fields that might be aliased in the union with other fields, so we should check what shader type we are compiling for before using key values from it. v1.1: make it compile v2: have caffeine, make it work - we don't set type until later, so don't reference it until we've set it. Reviewed-by: Edward O'Callaghan <[email protected]> Cc: "11.0" <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/gallium/drivers/r600/Android.mk')
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