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authorMarek Olšák <[email protected]>2009-12-19 23:55:34 +0100
committerCorbin Simpson <[email protected]>2010-01-06 12:49:16 -0800
commit6f498a7eff26dc055c0a1f75ce3102aa4a1a0141 (patch)
tree56182b24ecb96ed052c4332fe7db6b24fe3a10d0 /src/gallium/drivers/r300
parent7679ac2caa4fbc304c38e95b1230a6cdebdbc691 (diff)
r300g: add back-face color VS outputs
Required for two-sided lighting. BTW we are approaching softpipe-level quality. ;)
Diffstat (limited to 'src/gallium/drivers/r300')
-rw-r--r--src/gallium/drivers/r300/r300_state_derived.c4
-rw-r--r--src/gallium/drivers/r300/r300_vs.c40
2 files changed, 37 insertions, 7 deletions
diff --git a/src/gallium/drivers/r300/r300_state_derived.c b/src/gallium/drivers/r300/r300_state_derived.c
index 2a12a02e18a..22660a52d9a 100644
--- a/src/gallium/drivers/r300/r300_state_derived.c
+++ b/src/gallium/drivers/r300/r300_state_derived.c
@@ -333,6 +333,8 @@ static void r300_update_rs_block(struct r300_context* r300,
void (*rX00_rs_col_write)(struct r300_rs_block*, int, int);
void (*rX00_rs_tex)(struct r300_rs_block*, int, int, boolean);
void (*rX00_rs_tex_write)(struct r300_rs_block*, int, int);
+ boolean any_bcolor_used = vs_outputs->bcolor[0] != ATTR_UNUSED ||
+ vs_outputs->bcolor[1] != ATTR_UNUSED;
if (r300_screen(r300->context.screen)->caps->is_r500) {
rX00_rs_col = r500_rs_col;
@@ -348,7 +350,7 @@ static void r300_update_rs_block(struct r300_context* r300,
/* Rasterize colors. */
for (i = 0; i < ATTR_COLOR_COUNT; i++) {
- if (vs_outputs->color[i] != ATTR_UNUSED) {
+ if (vs_outputs->color[i] != ATTR_UNUSED || any_bcolor_used) {
/* Always rasterize if it's written by the VS,
* otherwise it locks up. */
rX00_rs_col(rs, col_count, i, FALSE);
diff --git a/src/gallium/drivers/r300/r300_vs.c b/src/gallium/drivers/r300/r300_vs.c
index cb4b6ee71e7..68aef70872e 100644
--- a/src/gallium/drivers/r300/r300_vs.c
+++ b/src/gallium/drivers/r300/r300_vs.c
@@ -96,6 +96,8 @@ static void r300_shader_vap_output_fmt(struct r300_vertex_shader* vs)
struct r300_shader_semantics* vs_outputs = &vs->outputs;
uint32_t* hwfmt = vs->hwfmt;
int i, gen_count;
+ boolean any_bcolor_used = vs_outputs->bcolor[0] != ATTR_UNUSED ||
+ vs_outputs->bcolor[1] != ATTR_UNUSED;
/* Do the actual vertex_info setup.
*
@@ -122,13 +124,19 @@ static void r300_shader_vap_output_fmt(struct r300_vertex_shader* vs)
/* Colors. */
for (i = 0; i < ATTR_COLOR_COUNT; i++) {
- if (vs_outputs->color[i] != ATTR_UNUSED) {
+ if (vs_outputs->color[i] != ATTR_UNUSED || any_bcolor_used) {
hwfmt[1] |= R300_INPUT_CNTL_COLOR;
hwfmt[2] |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_0_PRESENT << i;
}
}
- /* XXX Back-face colors. */
+ /* Back-face colors. */
+ if (any_bcolor_used) {
+ for (i = 0; i < ATTR_COLOR_COUNT; i++) {
+ hwfmt[1] |= R300_INPUT_CNTL_COLOR;
+ hwfmt[2] |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_0_PRESENT << (2+i);
+ }
+ }
/* Texture coordinates. */
gen_count = 0;
@@ -161,6 +169,8 @@ static void r300_stream_locations_notcl(
int* stream_loc)
{
int i, tabi = 0, gen_count;
+ boolean any_bcolor_used = vs_outputs->bcolor[0] != ATTR_UNUSED ||
+ vs_outputs->bcolor[1] != ATTR_UNUSED;
/* Position. */
stream_loc[tabi++] = 0;
@@ -172,14 +182,14 @@ static void r300_stream_locations_notcl(
/* Colors. */
for (i = 0; i < ATTR_COLOR_COUNT; i++) {
- if (vs_outputs->color[i] != ATTR_UNUSED) {
+ if (vs_outputs->color[i] != ATTR_UNUSED || any_bcolor_used) {
stream_loc[tabi++] = 2 + i;
}
}
/* Back-face colors. */
- for (i = 0; i < ATTR_COLOR_COUNT; i++) {
- if (vs_outputs->bcolor[i] != ATTR_UNUSED) {
+ if (any_bcolor_used) {
+ for (i = 0; i < ATTR_COLOR_COUNT; i++) {
stream_loc[tabi++] = 4 + i;
}
}
@@ -219,6 +229,8 @@ static void set_vertex_inputs_outputs(struct r300_vertex_program_compiler * c)
struct r300_shader_semantics* outputs = &vs->outputs;
struct tgsi_shader_info* info = &vs->info;
int i, reg = 0;
+ boolean any_bcolor_used = outputs->bcolor[0] != ATTR_UNUSED ||
+ outputs->bcolor[1] != ATTR_UNUSED;
/* Fill in the input mapping */
for (i = 0; i < info->num_inputs; i++)
@@ -236,14 +248,30 @@ static void set_vertex_inputs_outputs(struct r300_vertex_program_compiler * c)
c->code->outputs[outputs->psize] = reg++;
}
+ /* If we're writing back facing colors we need to send
+ * four colors to make front/back face colors selection work.
+ * If the vertex program doesn't write all 4 colors, lets
+ * pretend it does by skipping output index reg so the colors
+ * get written into appropriate output vectors.
+ */
+
/* Colors. */
for (i = 0; i < ATTR_COLOR_COUNT; i++) {
if (outputs->color[i] != ATTR_UNUSED) {
c->code->outputs[outputs->color[i]] = reg++;
+ } else if (any_bcolor_used) {
+ reg++;
}
}
- /* XXX Back-face colors. */
+ /* Back-face colors. */
+ for (i = 0; i < ATTR_COLOR_COUNT; i++) {
+ if (outputs->bcolor[i] != ATTR_UNUSED) {
+ c->code->outputs[outputs->bcolor[i]] = reg++;
+ } else if (any_bcolor_used) {
+ reg++;
+ }
+ }
/* Texture coordinates. */
for (i = 0; i < ATTR_GENERIC_COUNT; i++) {