diff options
author | Corbin Simpson <[email protected]> | 2009-10-17 20:29:27 -0700 |
---|---|---|
committer | Corbin Simpson <[email protected]> | 2009-10-17 20:29:27 -0700 |
commit | 51173e4e53a64465d1498ffd6454687b7629eb59 (patch) | |
tree | 0ee20d4253bd7b350397e9842f62de8275f2ae36 /src/gallium/drivers/r300 | |
parent | ce9ae4a483e7c85a9046a87005232aa09de782aa (diff) |
r300g: Also have rs_block keyed to the current shader combo.
Eliminates part of the glxgears corruption here. Need to clean up PSC more,
to get rid of the rest of it.
Diffstat (limited to 'src/gallium/drivers/r300')
-rw-r--r-- | src/gallium/drivers/r300/r300_state_derived.c | 109 |
1 files changed, 58 insertions, 51 deletions
diff --git a/src/gallium/drivers/r300/r300_state_derived.c b/src/gallium/drivers/r300/r300_state_derived.c index 0210d97914f..da8c366f304 100644 --- a/src/gallium/drivers/r300/r300_state_derived.c +++ b/src/gallium/drivers/r300/r300_state_derived.c @@ -34,6 +34,11 @@ struct r300_shader_key { struct r300_fragment_shader* fs; }; +struct r300_shader_derived_value { + struct r300_vertex_format* vformat; + struct r300_rs_block* rs_block; +}; + unsigned r300_shader_key_hash(void* key) { struct r300_shader_key* shader_key = (struct r300_shader_key*)key; unsigned vs = (unsigned)shader_key->vs; @@ -265,50 +270,10 @@ static void r300_vertex_psc(struct r300_context* r300, (R300_LAST_VEC << (i & 1 ? 16 : 0)); } -/* Update the vertex format. */ -static void r300_update_vertex_format(struct r300_context* r300) -{ - struct r300_shader_key* key; - struct r300_vertex_format* vformat; - void* value; - int i; - - key = CALLOC_STRUCT(r300_shader_key); - key->vs = r300->vs; - key->fs = r300->fs; - - value = util_hash_table_get(r300->shader_hash_table, (void*)key); - if (value) { - debug_printf("r300: Hash table hit! vs: %p fs: %p\n", key->vs, - key->fs); - vformat = (struct r300_vertex_format*)value; - } else { - debug_printf("r300: Hash table miss... vs: %p fs: %p\n", key->vs, - key->fs); - vformat = CALLOC_STRUCT(r300_vertex_format); - - for (i = 0; i < 16; i++) { - vformat->vs_tab[i] = -1; - vformat->fs_tab[i] = -1; - } - - r300_vs_tab_routes(r300, vformat); - r300_vertex_psc(r300, vformat); - - util_hash_table_set(r300->shader_hash_table, - (void*)key, (void*)vformat); - } - - if (r300->vertex_info != vformat) { - r300->vertex_info = vformat; - r300->dirty_state |= R300_NEW_VERTEX_FORMAT; - } -} - /* Set up the mappings from GB to US, for RS block. */ -static void r300_update_fs_tab(struct r300_context* r300) +static void r300_update_fs_tab(struct r300_context* r300, + struct r300_vertex_format* vformat) { - struct r300_vertex_format* vformat = r300->vertex_info; struct tgsi_shader_info* info = &r300->fs->info; int i, cols = 0, texs = 0, cols_emitted = 0; int* tab = vformat->fs_tab; @@ -370,14 +335,14 @@ static void r300_update_fs_tab(struct r300_context* r300) /* Set up the RS block. This is the part of the chipset that actually does * the rasterization of vertices into fragments. This is also the part of the * chipset that locks up if any part of it is even slightly wrong. */ -static void r300_update_rs_block(struct r300_context* r300) +static void r300_update_rs_block(struct r300_context* r300, + struct r300_vertex_format* vformat, + struct r300_rs_block* rs) { - struct r300_rs_block* rs = r300->rs_block; struct tgsi_shader_info* info = &r300->fs->info; - int* tab = r300->vertex_info->fs_tab; + int* tab = vformat->fs_tab; int col_count = 0, fp_offset = 0, i, tex_count = 0; int rs_tex_comp = 0; - memset(rs, 0, sizeof(struct r300_rs_block)); if (r300_screen(r300->context.screen)->caps->is_r500) { for (i = 0; i < info->num_inputs; i++) { @@ -481,6 +446,53 @@ static void r300_update_rs_block(struct r300_context* r300) rs->inst_count = MAX2(MAX2(col_count - 1, tex_count - 1), 0); } +/* Update the vertex format. */ +static void r300_update_vertex_format(struct r300_context* r300) +{ + struct r300_shader_key* key; + struct r300_vertex_format* vformat; + struct r300_rs_block* rs_block; + struct r300_shader_derived_value* value; + int i; + + key = CALLOC_STRUCT(r300_shader_key); + key->vs = r300->vs; + key->fs = r300->fs; + + value = (struct r300_shader_derived_value*) + util_hash_table_get(r300->shader_hash_table, (void*)key); + if (value) { + vformat = value->vformat; + rs_block = value->rs_block; + + FREE(key); + } else { + vformat = CALLOC_STRUCT(r300_vertex_format); + rs_block = CALLOC_STRUCT(r300_rs_block); + value = CALLOC_STRUCT(r300_shader_derived_value); + + for (i = 0; i < 16; i++) { + vformat->vs_tab[i] = -1; + vformat->fs_tab[i] = -1; + } + + r300_vs_tab_routes(r300, vformat); + r300_vertex_psc(r300, vformat); + r300_update_fs_tab(r300, vformat); + + r300_update_rs_block(r300, vformat, rs_block); + + value->vformat = vformat; + value->rs_block = rs_block; + util_hash_table_set(r300->shader_hash_table, + (void*)key, (void*)value); + } + + r300->vertex_info = vformat; + r300->rs_block = rs_block; + r300->dirty_state |= (R300_NEW_VERTEX_FORMAT | R300_NEW_RS_BLOCK); +} + static void r300_update_ztop(struct r300_context* r300) { r300->ztop_state.z_buffer_top = R300_ZTOP_ENABLE; @@ -516,11 +528,6 @@ void r300_update_derived_state(struct r300_context* r300) { r300_update_vertex_format(r300); - if (r300->dirty_state & R300_NEW_VERTEX_FORMAT) { - r300_update_fs_tab(r300); - r300_update_rs_block(r300); - } - if (r300->dirty_state & (R300_NEW_DSA | R300_NEW_FRAGMENT_SHADER | R300_NEW_QUERY)) { r300_update_ztop(r300); |