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authorCorbin Simpson <[email protected]>2009-03-16 00:30:56 -0700
committerCorbin Simpson <[email protected]>2009-03-16 00:31:54 -0700
commit877aaad06dbaab3beadd4fe6da2b934bf035002c (patch)
tree77ad3e5c1c3145a232bf88694ba22a686dbe3edb /src/gallium/drivers/r300
parent5bc456284933f47151a56a93480de39cd8751953 (diff)
r300-gallium: r500-fs: Actually handle consts and imms correctly.
This makes mad.txt draw correctly. Yay!
Diffstat (limited to 'src/gallium/drivers/r300')
-rw-r--r--src/gallium/drivers/r300/r300_state_shader.c76
-rw-r--r--src/gallium/drivers/r300/r300_state_shader.h2
2 files changed, 67 insertions, 11 deletions
diff --git a/src/gallium/drivers/r300/r300_state_shader.c b/src/gallium/drivers/r300/r300_state_shader.c
index 519879114a9..5a1e81fa5b4 100644
--- a/src/gallium/drivers/r300/r300_state_shader.c
+++ b/src/gallium/drivers/r300/r300_state_shader.c
@@ -59,6 +59,7 @@ static void r300_fs_declare(struct r300_fs_asm* assembler,
}
break;
case TGSI_FILE_OUTPUT:
+ case TGSI_FILE_CONSTANT:
break;
case TGSI_FILE_TEMPORARY:
assembler->temp_count++;
@@ -160,9 +161,9 @@ static INLINE uint32_t r500_alpha_swiz(struct tgsi_full_src_register* reg)
return r500_rgba_swiz(reg) >> 9;
}
-static INLINE void r500_emit_mov(struct r500_fragment_shader* fs,
+/* Setup an ALU operation. */
+static INLINE void r500_emit_alu(struct r500_fragment_shader* fs,
struct r300_fs_asm* assembler,
- struct tgsi_full_src_register* src,
struct tgsi_full_dst_register* dst)
{
int i = fs->instruction_count;
@@ -178,6 +179,50 @@ static INLINE void r500_emit_mov(struct r500_fragment_shader* fs,
fs->instructions[i].inst0 |=
R500_INST_TEX_SEM_WAIT |
R500_INST_RGB_CLAMP | R500_INST_ALPHA_CLAMP;
+}
+
+static INLINE void r500_emit_mad(struct r500_fragment_shader* fs,
+ struct r300_fs_asm* assembler,
+ struct tgsi_full_src_register* src,
+ struct tgsi_full_dst_register* dst)
+{
+ int i = fs->instruction_count;
+
+ r500_emit_alu(fs, assembler, dst);
+
+ fs->instructions[i].inst1 =
+ R500_RGB_ADDR0(r300_fs_src(assembler, &src[0].SrcRegister)) |
+ R500_RGB_ADDR1(r300_fs_src(assembler, &src[1].SrcRegister)) |
+ R500_RGB_ADDR2(r300_fs_src(assembler, &src[2].SrcRegister));
+ fs->instructions[i].inst2 =
+ R500_ALPHA_ADDR0(r300_fs_src(assembler, &src[0].SrcRegister)) |
+ R500_ALPHA_ADDR1(r300_fs_src(assembler, &src[1].SrcRegister)) |
+ R500_ALPHA_ADDR2(r300_fs_src(assembler, &src[2].SrcRegister));
+ fs->instructions[i].inst3 = R500_ALU_RGB_SEL_A_SRC0 |
+ R500_SWIZ_RGB_A(r500_rgb_swiz(&src[0])) |
+ R500_ALU_RGB_SEL_B_SRC1 |
+ R500_SWIZ_RGB_B(r500_rgb_swiz(&src[1]));
+ fs->instructions[i].inst4 = R500_ALPHA_OP_MAD |
+ R500_SWIZ_ALPHA_A(r500_alpha_swiz(&src[0])) |
+ R500_ALPHA_SEL_A_SRC0 |
+ R500_SWIZ_ALPHA_B(r500_alpha_swiz(&src[1])) |
+ R500_ALPHA_SEL_B_SRC1;
+ fs->instructions[i].inst5 = R500_ALU_RGBA_OP_MAD |
+ R500_ALU_RGBA_ALPHA_SEL_C_SRC2 |
+ R500_SWIZ_RGBA_C(r500_rgb_swiz(&src[2]));
+ R500_SWIZ_ALPHA_C(r500_alpha_swiz(&src[2]));
+
+ fs->instruction_count++;
+}
+
+static INLINE void r500_emit_mov(struct r500_fragment_shader* fs,
+ struct r300_fs_asm* assembler,
+ struct tgsi_full_src_register* src,
+ struct tgsi_full_dst_register* dst)
+{
+ int i = fs->instruction_count;
+
+ r500_emit_alu(fs, assembler, dst);
fs->instructions[i].inst1 =
R500_RGB_ADDR0(r300_fs_src(assembler, &src->SrcRegister));
@@ -230,6 +275,10 @@ static void r500_fs_instruction(struct r500_fragment_shader* fs,
* AMD/ATI names for opcodes, please, as it facilitates using the
* documentation. */
switch (inst->Instruction.Opcode) {
+ case TGSI_OPCODE_MAD:
+ r500_emit_mad(fs, assembler, inst->FullSrcRegisters,
+ &inst->FullDstRegisters[0]);
+ break;
case TGSI_OPCODE_MOV:
case TGSI_OPCODE_SWZ:
r500_emit_mov(fs, assembler, &inst->FullSrcRegisters[0],
@@ -277,12 +326,16 @@ void r500_translate_fragment_shader(struct r300_context* r300,
struct r500_fragment_shader* fs)
{
struct tgsi_parse_context parser;
- int i, imm_const_offset;
+ int i;
+ struct r300_constant_buffer* consts =
+ &r300->shader_constants[PIPE_SHADER_FRAGMENT];
struct r300_fs_asm* assembler = CALLOC_STRUCT(r300_fs_asm);
if (assembler == NULL) {
return;
}
+ /* Setup starting offset for immediates. */
+ assembler->imm_offset = consts->user_count;
tgsi_parse_init(&parser, fs->shader.state.tokens);
@@ -298,18 +351,15 @@ void r500_translate_fragment_shader(struct r300_context* r300,
r300_fs_declare(assembler, &parser.FullToken.FullDeclaration);
break;
case TGSI_TOKEN_TYPE_IMMEDIATE:
- assembler->imm_offset++;
- imm_const_offset = assembler->imm_offset +
- r300->shader_constants[PIPE_SHADER_FRAGMENT].user_count;
+ debug_printf("r300: Emitting immediate to constant buffer, "
+ "position %d\n", consts->user_count);
/* I am not amused by the length of these. */
for (i = 0; i < 4; i++) {
- r300->shader_constants[PIPE_SHADER_FRAGMENT].constants
- [imm_const_offset][i] =
+ consts->constants[assembler->imm_offset][i] =
parser.FullToken.FullImmediate.u.ImmediateFloat32[i]
.Float;
}
- r300->shader_constants[PIPE_SHADER_FRAGMENT].count =
- imm_const_offset;
+ assembler->imm_count++;
break;
case TGSI_TOKEN_TYPE_INSTRUCTION:
r500_fs_instruction(fs, assembler,
@@ -319,10 +369,14 @@ void r500_translate_fragment_shader(struct r300_context* r300,
}
- debug_printf("%d texs and %d colors, first free reg is %d\n",
+ debug_printf("r300: %d texs and %d colors, first free reg is %d\n",
assembler->tex_count, assembler->color_count,
assembler->tex_count + assembler->color_count);
+ consts->count = consts->user_count + assembler->imm_count;
+ debug_printf("r300: %d total constants, "
+ "%d from user and %d from immediates\n", consts->count,
+ consts->user_count, assembler->imm_count);
r500_fs_finalize(fs, assembler);
tgsi_dump(fs->shader.state.tokens);
diff --git a/src/gallium/drivers/r300/r300_state_shader.h b/src/gallium/drivers/r300/r300_state_shader.h
index 8011e1f5380..284ae6acf14 100644
--- a/src/gallium/drivers/r300/r300_state_shader.h
+++ b/src/gallium/drivers/r300/r300_state_shader.h
@@ -76,6 +76,8 @@ struct r300_fs_asm {
* inline constants per source, so instead we copy immediates into the
* constant buffer. */
unsigned imm_offset;
+ /* Number of immediate constants. */
+ unsigned imm_count;
};
void r300_translate_fragment_shader(struct r300_context* r300,