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author | Dave Airlie <[email protected]> | 2010-12-03 20:53:39 +1000 |
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committer | Marek Olšák <[email protected]> | 2010-12-05 05:47:03 +0100 |
commit | c1365606c5b89872af4a0931e20f5cb78875eea6 (patch) | |
tree | 8eeb9533852e4739f77cad2fce9dcda760d8db0e /src/gallium/drivers/r300/r300_winsys.h | |
parent | 1774273bde184acb95ce0ba0bfd8a0d86d04ea8f (diff) |
r300g: try and use all of vertex constant space
Finished up by Marek Olšák.
We can set the constant space to use a different area per-call to the shader,
we can avoid flushing the PVS as often as we do by spreading out the constants
across the whole constant space.
Signed-off-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/gallium/drivers/r300/r300_winsys.h')
0 files changed, 0 insertions, 0 deletions