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authorMarek Olšák <[email protected]>2016-04-16 14:41:57 +0200
committerMarek Olšák <[email protected]>2016-04-22 01:30:39 +0200
commitaf249a7da9bf2621ab836d5074ef692677b11bbf (patch)
tree5e006ea5552461b793fe85b9c3c91f86fa716c45 /src/gallium/drivers/r300/r300_vs.c
parentfb523cb6ad3ffef22ab4b9cce9e53859c17c5739 (diff)
gallium: use PIPE_SHADER_* everywhere, remove TGSI_PROCESSOR_*
Acked-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/gallium/drivers/r300/r300_vs.c')
-rw-r--r--src/gallium/drivers/r300/r300_vs.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/r300/r300_vs.c b/src/gallium/drivers/r300/r300_vs.c
index 33612a322f7..62152714d20 100644
--- a/src/gallium/drivers/r300/r300_vs.c
+++ b/src/gallium/drivers/r300/r300_vs.c
@@ -187,7 +187,7 @@ static void r300_dummy_vertex_shader(
/* Make a simple vertex shader which outputs (0, 0, 0, 1),
* effectively rendering nothing. */
- ureg = ureg_create(TGSI_PROCESSOR_VERTEX);
+ ureg = ureg_create(PIPE_SHADER_VERTEX);
dst = ureg_DECL_output(ureg, TGSI_SEMANTIC_POSITION, 0);
imm = ureg_imm4f(ureg, 0, 0, 0, 1);