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authorMarek Olšák <[email protected]>2010-09-01 06:14:58 +0200
committerMarek Olšák <[email protected]>2010-09-04 18:56:21 +0200
commitf46fd041369a1c2c188cbd65918c900900724d37 (patch)
tree1459e5cb9ac0058b7e0ca594d306259679128f52 /src/gallium/drivers/r300/r300_vs.c
parent63eafaa8eca04b8b3b30926b5f406c321d757d1b (diff)
r300/compiler: make optimizations not use 0.5 swizzles in vertex shaders
Diffstat (limited to 'src/gallium/drivers/r300/r300_vs.c')
-rw-r--r--src/gallium/drivers/r300/r300_vs.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/drivers/r300/r300_vs.c b/src/gallium/drivers/r300/r300_vs.c
index 4df6464224c..2db7b52a87e 100644
--- a/src/gallium/drivers/r300/r300_vs.c
+++ b/src/gallium/drivers/r300/r300_vs.c
@@ -205,6 +205,7 @@ void r300_translate_vertex_shader(struct r300_context *r300,
compiler.code = &vs->code;
compiler.UserData = vs;
compiler.Base.is_r500 = r300->screen->caps.is_r500;
+ compiler.Base.has_half_swizzles = FALSE;
compiler.Base.max_temp_regs = 32;
compiler.Base.max_constants = 256;
compiler.Base.max_alu_insts = r300->screen->caps.is_r500 ? 1024 : 256;