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authorNicolai Hähnle <[email protected]>2009-09-06 15:03:51 +0200
committerNicolai Hähnle <[email protected]>2009-09-06 15:03:52 +0200
commit4b01e6f614052e48971f2b2ff474fb66afc4f752 (patch)
tree9fdfeb05baf7cbbe603e333182f582b5276185fd /src/gallium/drivers/r300/r300_vs.c
parent9778731732b4753e79a1b786c65325a52392411d (diff)
r300g: Debug flags infrastructure
So that debugging is no longer a full-spam-or-nothing approach, you are now supposed to set the RADEON_DEBUG environment flag just like for classic Mesa. The available debug flags are different, however. Just running an OpenGL application with RADEON_DEBUG set to an arbitrary string will print out helpful information. Everything must be compiled with -DDEBUG for any of this to work
Diffstat (limited to 'src/gallium/drivers/r300/r300_vs.c')
-rw-r--r--src/gallium/drivers/r300/r300_vs.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/r300/r300_vs.c b/src/gallium/drivers/r300/r300_vs.c
index 2cb903bba2f..12a6e37be62 100644
--- a/src/gallium/drivers/r300/r300_vs.c
+++ b/src/gallium/drivers/r300/r300_vs.c
@@ -116,7 +116,7 @@ void r300_translate_vertex_shader(struct r300_context* r300,
/* Setup the compiler */
rc_init(&compiler.Base);
- compiler.Base.Debug = 1;
+ compiler.Base.Debug = DBG_ON(r300, DBG_VP);
compiler.code = &vs->code;
compiler.UserData = vs;