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authorMarek Olšák <[email protected]>2010-04-14 20:23:15 +0200
committerMarek Olšák <[email protected]>2010-04-14 20:29:42 +0200
commitd72f1c3b80f84e8bceb414439b679b3fe71ec5b9 (patch)
tree7e0de037e18592b5f9106549f9092cab7d0125c2 /src/gallium/drivers/r300/r300_vs.c
parent0863c7e499a553c2d8e7bcbd09c5de88e396fcd0 (diff)
r300g: fix possible crash when shader compilation fails
This hopefully fixes the crash in the FDO bug #27634, not the bug itself.
Diffstat (limited to 'src/gallium/drivers/r300/r300_vs.c')
-rw-r--r--src/gallium/drivers/r300/r300_vs.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/gallium/drivers/r300/r300_vs.c b/src/gallium/drivers/r300/r300_vs.c
index 8137972f018..bfab9c3b014 100644
--- a/src/gallium/drivers/r300/r300_vs.c
+++ b/src/gallium/drivers/r300/r300_vs.c
@@ -330,7 +330,10 @@ void r300_translate_vertex_shader(struct r300_context* r300,
"Giving up...\n");
abort();
}
+
+ rc_destroy(&compiler.Base);
r300_dummy_vertex_shader(r300, vs);
+ return;
}
/* Initialize numbers of constants for each type. */