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authorMarek Olšák <[email protected]>2010-04-04 03:54:09 +0200
committerMarek Olšák <[email protected]>2010-04-04 03:54:09 +0200
commit6eb892cc12047af36f4eb42050f1d2e57b0f3a3c (patch)
treece22888bf346ac739c342dfcb5e4592ccc95ccef /src/gallium/drivers/r300/r300_transfer.c
parente0848bd90378ba633cfa57013c650e892d931f74 (diff)
r300g: do not use the c++ template keyword
It makes life for some code browsing utilites easier.
Diffstat (limited to 'src/gallium/drivers/r300/r300_transfer.c')
-rw-r--r--src/gallium/drivers/r300/r300_transfer.c24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/gallium/drivers/r300/r300_transfer.c b/src/gallium/drivers/r300/r300_transfer.c
index 987a040698f..cbf3174b381 100644
--- a/src/gallium/drivers/r300/r300_transfer.c
+++ b/src/gallium/drivers/r300/r300_transfer.c
@@ -129,7 +129,7 @@ r300_get_tex_transfer(struct pipe_context *ctx,
struct r300_texture *tex = (struct r300_texture *)texture;
struct r300_screen *r300screen = r300_screen(ctx->screen);
struct r300_transfer *trans;
- struct pipe_texture template;
+ struct pipe_texture base;
trans = CALLOC_STRUCT(r300_transfer);
if (trans) {
@@ -154,31 +154,31 @@ r300_get_tex_transfer(struct pipe_context *ctx,
PIPE_TEXTURE_USAGE_DEPTH_STENCIL :
PIPE_TEXTURE_USAGE_RENDER_TARGET;
- template.target = PIPE_TEXTURE_2D;
- template.format = texture->format;
- template.width0 = w;
- template.height0 = h;
- template.depth0 = 0;
- template.last_level = 0;
- template.nr_samples = 0;
- template.tex_usage = PIPE_TEXTURE_USAGE_DYNAMIC |
+ base.target = PIPE_TEXTURE_2D;
+ base.format = texture->format;
+ base.width0 = w;
+ base.height0 = h;
+ base.depth0 = 0;
+ base.last_level = 0;
+ base.nr_samples = 0;
+ base.tex_usage = PIPE_TEXTURE_USAGE_DYNAMIC |
R300_TEXTURE_USAGE_TRANSFER;
/* For texture reading, the temporary (detiled) texture is used as
* a render target when blitting from a tiled texture. */
if (usage & PIPE_TRANSFER_READ) {
- template.tex_usage |= trans->render_target_usage;
+ base.tex_usage |= trans->render_target_usage;
}
/* For texture writing, the temporary texture is used as a sampler
* when blitting into a tiled texture. */
if (usage & PIPE_TRANSFER_WRITE) {
- template.tex_usage |= PIPE_TEXTURE_USAGE_SAMPLER;
+ base.tex_usage |= PIPE_TEXTURE_USAGE_SAMPLER;
}
/* Create the temporary texture. */
trans->detiled_texture = (struct r300_texture*)
ctx->screen->texture_create(ctx->screen,
- &template);
+ &base);
assert(!trans->detiled_texture->microtile &&
!trans->detiled_texture->macrotile);