diff options
author | Dave Airlie <[email protected]> | 2010-07-07 15:20:19 +0200 |
---|---|---|
committer | Dave Airlie <[email protected]> | 2010-08-05 20:32:05 +1000 |
commit | 6eb2a7fbafd49e75b6cbbee57f23dda63eff73ef (patch) | |
tree | c52af432fc6562ece8a18592b67c9872897f4867 /src/gallium/drivers/r300/r300_texture.c | |
parent | ccbd9ae7cc5b3fcda23fe79573e70b4fc40f3939 (diff) |
r300g: implement hyper-z support. (v4)
This implements fast Z clear, Z compression, and HiZ support for r300->r500
GPUs.
It also allows cbzb clears when fast Z clears are being used for the ZB.
It requires a kernel with hyper-z support.
Thanks to Marek Olšák <[email protected]>, who started this off, and Alex Deucher at AMD for providing lots of hints.
v2:
squashed zmask ram size fix]
squashed r300g/blitter: fix Z readback when compressed]
v3:
rebase around texture changes in master - .1 fix more bits
v4:
migrated to using u_mm in r300_texture to manage hiz/zmask rams consistently
disabled HiZ when using OQ
flush z-cache before turning hyper-z off
update hyper-z state on dsa state change
store depthclearvalue across cbzb clears and replace it afterwards.
Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/gallium/drivers/r300/r300_texture.c')
-rw-r--r-- | src/gallium/drivers/r300/r300_texture.c | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/src/gallium/drivers/r300/r300_texture.c b/src/gallium/drivers/r300/r300_texture.c index fcdca5605e9..da8eadd3b53 100644 --- a/src/gallium/drivers/r300/r300_texture.c +++ b/src/gallium/drivers/r300/r300_texture.c @@ -35,6 +35,7 @@ #include "util/u_format_s3tc.h" #include "util/u_math.h" #include "util/u_memory.h" +#include "util/u_mm.h" #include "pipe/p_screen.h" @@ -645,8 +646,16 @@ static void r300_texture_destroy(struct pipe_screen *screen, { struct r300_texture* tex = (struct r300_texture*)texture; struct r300_winsys_screen *rws = (struct r300_winsys_screen *)texture->screen->winsys; + int i; rws->buffer_reference(rws, &tex->buffer, NULL); + for (i = 0; i < R300_MAX_TEXTURE_LEVELS; i++) { + if (tex->hiz_mem[i]) + u_mmFreeMem(tex->hiz_mem[i]); + if (tex->zmask_mem[i]) + u_mmFreeMem(tex->zmask_mem[i]); + } + FREE(tex); } |