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authorZack Rusin <[email protected]>2013-03-30 06:21:41 -0700
committerZack Rusin <[email protected]>2013-04-03 10:16:25 -0700
commit302df7cc85b0e2ce47c40048f30bd116b0d692fc (patch)
tree4af50d5db1d99dda7a1c90659c79425e00f9c0f0 /src/gallium/drivers/r300/r300_texture.c
parent246e68735fe22b4d9f510f8fb1bb8b7bb448b068 (diff)
draw/llvmpipe: allow independent so attachments to the vs
When geometry shaders are present, one needs to be able to create an empty geometry shader with stream output that needs to be resolved later and attached to the currently bound vertex shader. Lets add support for it to llvmpipe and draw. draw allows attaching independent stream output info to any vertex shader and llvmpipe resolves at draw time which vertex shader the given empty geometry shader should be linked to. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: José Fonseca <[email protected]>
Diffstat (limited to 'src/gallium/drivers/r300/r300_texture.c')
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