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authorBrian Paul <[email protected]>2010-05-05 18:19:06 -0600
committerBrian Paul <[email protected]>2010-05-05 18:19:06 -0600
commitcb136a93aba4dc64db7e446b0fbc36c9172e4017 (patch)
treef899c682980b4af56e4dd0c7cd2d08cefb4efce3 /src/gallium/drivers/r300/r300_texture.c
parenta8bb49562938e94459f398a1733a76eb9c690f6c (diff)
gallium: rework provoking vertex code
Builds on commit ddb0e18f6c5582d4d2cc59ffd16ad9c4639ed059 and fixes regressions in glean clipFlat test. We assume that Gallium drivers observe flatshade_first for all triangles and that all the assorted per-triangle calls in the 'draw' module also follow flatshade_first. Everything else builds on those rules. Gallium does not use follow flatshade_first for GL quads, quad strips and polygons; the "last" vertex is always the provoking vertex for those prims. So now there are separate QUAD_FIRST_PV and QUAD_LAST_PV macros in the draw primitive decomposition code instead of one QUAD macro.
Diffstat (limited to 'src/gallium/drivers/r300/r300_texture.c')
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