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authorMarek Olšák <[email protected]>2009-11-26 13:49:41 +0100
committerCorbin Simpson <[email protected]>2009-12-01 01:20:26 -0800
commit6f05eba0204a9f1371bb1ae5cdb0f71bb819eb28 (patch)
treefb9386fbbcec29b77478983e5f657c516b2e273e /src/gallium/drivers/r300/r300_state_derived.c
parent759604e32bb5b00d7b70fbab7bd8125e135d7a68 (diff)
r300g: VS->FS attribute routing rework
Now it always correctly pairs up VS and FS even if the semantics and indices of VS outputs and FS inputs don't match.
Diffstat (limited to 'src/gallium/drivers/r300/r300_state_derived.c')
-rw-r--r--src/gallium/drivers/r300/r300_state_derived.c562
1 files changed, 392 insertions, 170 deletions
diff --git a/src/gallium/drivers/r300/r300_state_derived.c b/src/gallium/drivers/r300/r300_state_derived.c
index 6fb780cb299..03cdba05388 100644
--- a/src/gallium/drivers/r300/r300_state_derived.c
+++ b/src/gallium/drivers/r300/r300_state_derived.c
@@ -1,5 +1,6 @@
/*
* Copyright 2008 Corbin Simpson <[email protected]>
+ * Copyright 2009 Marek Olšák <[email protected]>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -35,6 +36,25 @@
/* r300_state_derived: Various bits of state which are dependent upon
* currently bound CSO data. */
+#define ATTR_UNUSED (-1)
+#define ATTR_COLOR_COUNT 2
+#define ATTR_GENERIC_COUNT 16
+
+/* This structure contains information about what attributes are written by VS
+ * or read by FS. (but not both) It's much easier to work with than
+ * tgsi_shader_info.
+ *
+ * The variables basically means used/unused and may optionally contain
+ * indices to tgsi_shader_info semantics which we need to know for Draw. */
+struct r300_shader_info {
+ int pos;
+ int psize;
+ int color[ATTR_COLOR_COUNT];
+ int bcolor[ATTR_COLOR_COUNT];
+ int generic[ATTR_GENERIC_COUNT];
+ int fog;
+};
+
struct r300_shader_key {
struct r300_vertex_shader* vs;
struct r300_fragment_shader* fs;
@@ -61,51 +81,184 @@ int r300_shader_key_compare(void* key1, void* key2) {
(shader_key1->fs == shader_key2->fs);
}
-/* Set up the vs_output_tab and routes. */
-static void r300_vs_output_tab_routes(struct r300_context* r300,
- int* vs_output_tab)
+static void r300_draw_emit_attrib(struct r300_context* r300,
+ enum attrib_emit emit,
+ enum interp_mode interp,
+ int index)
{
- struct vertex_info* vinfo = &r300->vertex_info->vinfo;
- boolean pos = FALSE, psize = FALSE, fog = FALSE;
- int i, texs = 0, cols = 0;
- struct tgsi_shader_info* info = &r300->fs->info;
+ struct tgsi_shader_info* info = &r300->vs->info;
+ int output;
- /* XXX One day we should figure out how to handle a different number of
- * VS outputs and FS inputs, as well as a different number of vertex streams
- * and VS inputs. It's definitely one of the sources of hardlocks. */
+ if (r300->draw) {
+ output = draw_find_vs_output(r300->draw,
+ info->output_semantic_name[index],
+ info->output_semantic_index[index]);
+ draw_emit_vertex_attr(&r300->vertex_info->vinfo, emit, interp, output);
+ }
+}
- for (i = 0; i < info->num_inputs; i++) {
- switch (info->input_semantic_name[i]) {
+static void r300_shader_info_reset(struct r300_shader_info* info)
+{
+ int i;
+
+ info->pos = ATTR_UNUSED;
+ info->psize = ATTR_UNUSED;
+ info->fog = ATTR_UNUSED;
+
+ for (i = 0; i < ATTR_COLOR_COUNT; i++) {
+ info->color[i] = ATTR_UNUSED;
+ info->bcolor[i] = ATTR_UNUSED;
+ }
+
+ for (i = 0; i < ATTR_GENERIC_COUNT; i++) {
+ info->generic[i] = ATTR_UNUSED;
+ }
+}
+
+/* Convert info about VS output semantics to r300_shader_info. */
+static void r300_shader_read_vs_outputs(struct tgsi_shader_info* info,
+ struct r300_shader_info* vs_outputs)
+{
+ int i;
+ unsigned index;
+
+ r300_shader_info_reset(vs_outputs);
+
+ for (i = 0; i < info->num_outputs; i++) {
+ index = info->output_semantic_index[i];
+
+ switch (info->output_semantic_name[i]) {
case TGSI_SEMANTIC_POSITION:
- pos = TRUE;
- vs_output_tab[i] = 0;
+ assert(index == 0);
+ vs_outputs->pos = i;
+ break;
+
+ case TGSI_SEMANTIC_PSIZE:
+ assert(index == 0);
+ vs_outputs->psize = i;
break;
+
case TGSI_SEMANTIC_COLOR:
- vs_output_tab[i] = 2 + cols;
- cols++;
+ assert(index <= ATTR_COLOR_COUNT);
+ vs_outputs->color[index] = i;
break;
- case TGSI_SEMANTIC_PSIZE:
- assert(psize == FALSE);
- psize = TRUE;
- vs_output_tab[i] = 15;
+
+ case TGSI_SEMANTIC_BCOLOR:
+ assert(index <= ATTR_COLOR_COUNT);
+ vs_outputs->bcolor[index] = i;
break;
- case TGSI_SEMANTIC_FOG:
- assert(fog == FALSE);
- fog = TRUE;
- /* Fall through */
+
case TGSI_SEMANTIC_GENERIC:
- vs_output_tab[i] = 6 + texs;
- texs++;
+ assert(index <= ATTR_GENERIC_COUNT);
+ vs_outputs->generic[index] = i;
break;
- default:
- debug_printf("r300: Unknown vertex input %d\n",
- info->input_semantic_name[i]);
+
+ case TGSI_SEMANTIC_FOG:
+ assert(index == 0);
+ vs_outputs->fog = i;
break;
+
+ default:
+ assert(0);
}
}
+}
+
+/* Set VS output stream locations for SWTCL. */
+static void r300_stream_locations_swtcl(struct r300_shader_info* vs_outputs,
+ int* vs_output_tab)
+{
+ int i, tabi = 0, gen_count;
+
+ /* XXX Check whether the numbers (0, 1, 2+i, etc.) are correct.
+ * These should go to VAP_PROG_STREAM_CNTL/DST_VEC_LOC. */
+
+ /* Position. */
+ vs_output_tab[tabi++] = 0;
+
+ /* Point size. */
+ if (vs_outputs->psize != ATTR_UNUSED) {
+ vs_output_tab[tabi++] = 1;
+ }
+
+ /* Colors. */
+ for (i = 0; i < ATTR_COLOR_COUNT; i++) {
+ if (vs_outputs->color[i] != ATTR_UNUSED) {
+ vs_output_tab[tabi++] = 2 + i;
+ }
+ }
+
+ /* Back-face colors. */
+ for (i = 0; i < ATTR_COLOR_COUNT; i++) {
+ if (vs_outputs->bcolor[i] != ATTR_UNUSED) {
+ vs_output_tab[tabi++] = 4 + i;
+ }
+ }
+
+ /* Texture coordinates. */
+ gen_count = 0;
+ for (i = 0; i < ATTR_GENERIC_COUNT; i++) {
+ if (vs_outputs->bcolor[i] != ATTR_UNUSED) {
+ assert(tabi < 16);
+ vs_output_tab[tabi++] = 6 + gen_count;
+ gen_count++;
+ }
+ }
+
+ /* Fog coordinates. */
+ if (vs_outputs->fog != ATTR_UNUSED) {
+ assert(tabi < 16);
+ vs_output_tab[tabi++] = 6 + gen_count;
+ gen_count++;
+ }
/* XXX magic */
- assert(texs <= 8);
+ assert(gen_count <= 8);
+
+ for (; tabi < 16;) {
+ vs_output_tab[tabi++] = -1;
+ }
+}
+
+/* Convert info about FS input semantics to r300_shader_info. */
+static void r300_shader_read_fs_inputs(struct tgsi_shader_info* info,
+ struct r300_shader_info* fs_inputs)
+{
+ int i;
+ unsigned index;
+
+ r300_shader_info_reset(fs_inputs);
+
+ for (i = 0; i < info->num_inputs; i++) {
+ index = info->input_semantic_index[i];
+
+ switch (info->input_semantic_name[i]) {
+ case TGSI_SEMANTIC_COLOR:
+ assert(index <= ATTR_COLOR_COUNT);
+ fs_inputs->color[index] = i;
+ break;
+
+ case TGSI_SEMANTIC_GENERIC:
+ assert(index <= ATTR_GENERIC_COUNT);
+ fs_inputs->generic[index] = i;
+ break;
+
+ case TGSI_SEMANTIC_FOG:
+ assert(index == 0);
+ fs_inputs->fog = i;
+ break;
+
+ default:
+ assert(0);
+ }
+ }
+}
+
+static void r300_update_vap_output_fmt(struct r300_context* r300,
+ struct r300_shader_info* vs_outputs)
+{
+ struct vertex_info* vinfo = &r300->vertex_info->vinfo;
+ int i, gen_count;
/* Do the actual vertex_info setup.
*
@@ -117,69 +270,59 @@ static void r300_vs_output_tab_routes(struct r300_context* r300,
vinfo->hwfmt[0] = 0x5555; /* XXX this is classic Mesa bonghits */
- /* We need to add vertex position attribute only for SW TCL case,
- * for HW TCL case it could be generated by vertex shader */
- if (!pos) {
- /* Make room for the position attribute
- * at the beginning of the vs_output_tab. */
- for (i = 15; i > 0; i--) {
- vs_output_tab[i] = vs_output_tab[i-1];
- }
- vs_output_tab[0] = 0;
- }
-
/* Position. */
- if (r300->draw) {
- draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_PERSPECTIVE,
- draw_find_vs_output(r300->draw, TGSI_SEMANTIC_POSITION, 0));
+ if (vs_outputs->pos != ATTR_UNUSED) {
+ r300_draw_emit_attrib(r300, EMIT_4F, INTERP_PERSPECTIVE,
+ vs_outputs->pos);
+ vinfo->hwfmt[1] |= R300_INPUT_CNTL_POS;
+ vinfo->hwfmt[2] |= R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT;
+ } else {
+ assert(0);
}
- vinfo->hwfmt[1] |= R300_INPUT_CNTL_POS;
- vinfo->hwfmt[2] |= R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT;
/* Point size. */
- if (psize) {
- if (r300->draw) {
- draw_emit_vertex_attr(vinfo, EMIT_1F_PSIZE, INTERP_POS,
- draw_find_vs_output(r300->draw, TGSI_SEMANTIC_PSIZE, 0));
- }
+ if (vs_outputs->psize != ATTR_UNUSED) {
+ r300_draw_emit_attrib(r300, EMIT_1F_PSIZE, INTERP_POS,
+ vs_outputs->psize);
vinfo->hwfmt[2] |= R300_VAP_OUTPUT_VTX_FMT_0__PT_SIZE_PRESENT;
}
/* Colors. */
- for (i = 0; i < cols; i++) {
- if (r300->draw) {
- draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_LINEAR,
- draw_find_vs_output(r300->draw, TGSI_SEMANTIC_COLOR, i));
+ for (i = 0; i < ATTR_COLOR_COUNT; i++) {
+ if (vs_outputs->color[i] != ATTR_UNUSED) {
+ r300_draw_emit_attrib(r300, EMIT_4F, INTERP_LINEAR,
+ vs_outputs->color[i]);
+ vinfo->hwfmt[1] |= R300_INPUT_CNTL_COLOR;
+ vinfo->hwfmt[2] |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_0_PRESENT << i;
}
- vinfo->hwfmt[1] |= R300_INPUT_CNTL_COLOR;
- vinfo->hwfmt[2] |= (R300_VAP_OUTPUT_VTX_FMT_0__COLOR_0_PRESENT << i);
}
- /* Init i right here, increment it if fog is enabled.
- * This gets around a double-increment problem. */
- i = 0;
-
- /* Fog. This is a special-cased texcoord. */
- if (fog) {
- i++;
- if (r300->draw) {
- draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_PERSPECTIVE,
- draw_find_vs_output(r300->draw, TGSI_SEMANTIC_FOG, 0));
+ /* XXX Back-face colors. */
+
+ /* Texture coordinates. */
+ gen_count = 0;
+ for (i = 0; i < ATTR_GENERIC_COUNT; i++) {
+ if (vs_outputs->generic[i] != ATTR_UNUSED) {
+ r300_draw_emit_attrib(r300, EMIT_4F, INTERP_PERSPECTIVE,
+ vs_outputs->generic[i]);
+ vinfo->hwfmt[1] |= (R300_INPUT_CNTL_TC0 << gen_count);
+ vinfo->hwfmt[3] |= (4 << (3 * gen_count));
+ gen_count++;
}
- vinfo->hwfmt[1] |= (R300_INPUT_CNTL_TC0 << i);
- vinfo->hwfmt[3] |= (4 << (3 * i));
}
- /* Texcoords. */
- for (; i < texs; i++) {
- if (r300->draw) {
- draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_PERSPECTIVE,
- draw_find_vs_output(r300->draw, TGSI_SEMANTIC_GENERIC, i));
- }
- vinfo->hwfmt[1] |= (R300_INPUT_CNTL_TC0 << i);
- vinfo->hwfmt[3] |= (4 << (3 * i));
+ /* Fog coordinates. */
+ if (vs_outputs->fog != ATTR_UNUSED) {
+ r300_draw_emit_attrib(r300, EMIT_4F, INTERP_PERSPECTIVE,
+ vs_outputs->fog);
+ vinfo->hwfmt[1] |= (R300_INPUT_CNTL_TC0 << gen_count);
+ vinfo->hwfmt[3] |= (4 << (3 * gen_count));
+ gen_count++;
}
+ /* XXX magic */
+ assert(gen_count <= 8);
+
draw_compute_vertex_size(vinfo);
}
@@ -279,109 +422,191 @@ static void r300_swtcl_vertex_psc(struct r300_context* r300,
(R300_LAST_VEC << (i & 1 ? 16 : 0));
}
-/* Set up the RS block. This is the part of the chipset that actually does
- * the rasterization of vertices into fragments. This is also the part of the
- * chipset that locks up if any part of it is even slightly wrong. */
-static void r300_update_rs_block(struct r300_context* r300)
+static void r300_rs_col(struct r300_rs_block* rs, int id, int ptr,
+ boolean swizzle_0001)
{
- struct r300_rs_block* rs = r300->rs_block;
- struct tgsi_shader_info* info = &r300->fs->info;
- int col_count = 0, fp_offset = 0, i, tex_count = 0;
- int rs_tex_comp = 0;
+ rs->ip[id] |= R300_RS_COL_PTR(ptr);
+ if (swizzle_0001) {
+ rs->ip[id] |= R300_RS_COL_FMT(R300_RS_COL_FMT_0001);
+ } else {
+ rs->ip[id] |= R300_RS_COL_FMT(R300_RS_COL_FMT_RGBA);
+ }
+ rs->inst[id] |= R300_RS_INST_COL_ID(id);
+}
- if (r300_screen(r300->context.screen)->caps->is_r500) {
- for (i = 0; i < info->num_inputs; i++) {
- switch (info->input_semantic_name[i]) {
- case TGSI_SEMANTIC_COLOR:
- rs->ip[col_count] |=
- R500_RS_COL_PTR(col_count) |
- R500_RS_COL_FMT(R300_RS_COL_FMT_RGBA);
- col_count++;
- break;
- case TGSI_SEMANTIC_GENERIC:
- rs->ip[tex_count] |=
- R500_RS_SEL_S(rs_tex_comp) |
- R500_RS_SEL_T(rs_tex_comp + 1) |
- R500_RS_SEL_R(rs_tex_comp + 2) |
- R500_RS_SEL_Q(rs_tex_comp + 3);
- tex_count++;
- rs_tex_comp += 4;
- break;
- default:
- break;
- }
- }
+static void r300_rs_col_write(struct r300_rs_block* rs, int id, int fp_offset)
+{
+ rs->inst[id] |= R300_RS_INST_COL_CN_WRITE |
+ R300_RS_INST_COL_ADDR(fp_offset);
+}
- /* Rasterize at least one color, or bad things happen. */
- if ((col_count == 0) && (tex_count == 0)) {
- rs->ip[0] |= R500_RS_COL_FMT(R300_RS_COL_FMT_0001);
- col_count++;
- }
+static void r300_rs_tex(struct r300_rs_block* rs, int id, int ptr,
+ boolean swizzle_X001)
+{
+ if (swizzle_X001) {
+ rs->ip[id] |= R300_RS_TEX_PTR(ptr*4) |
+ R300_RS_SEL_S(R300_RS_SEL_C0) |
+ R300_RS_SEL_T(R300_RS_SEL_K0) |
+ R300_RS_SEL_R(R300_RS_SEL_K0) |
+ R300_RS_SEL_Q(R300_RS_SEL_K1);
+ } else {
+ rs->ip[id] |= R300_RS_TEX_PTR(ptr*4) |
+ R300_RS_SEL_S(R300_RS_SEL_C0) |
+ R300_RS_SEL_T(R300_RS_SEL_C1) |
+ R300_RS_SEL_R(R300_RS_SEL_C2) |
+ R300_RS_SEL_Q(R300_RS_SEL_C3);
+ }
+ rs->inst[id] |= R300_RS_INST_TEX_ID(id);
+}
- for (i = 0; i < col_count; i++) {
- rs->inst[i] |= R500_RS_INST_COL_ID(i) |
- R500_RS_INST_COL_CN_WRITE | R500_RS_INST_COL_ADDR(fp_offset);
- fp_offset++;
- }
+static void r300_rs_tex_write(struct r300_rs_block* rs, int id, int fp_offset)
+{
+ rs->inst[id] |= R300_RS_INST_TEX_CN_WRITE |
+ R300_RS_INST_TEX_ADDR(fp_offset);
+}
- for (i = 0; i < tex_count; i++) {
- rs->inst[i] |= R500_RS_INST_TEX_ID(i) |
- R500_RS_INST_TEX_CN_WRITE | R500_RS_INST_TEX_ADDR(fp_offset);
- fp_offset++;
- }
+static void r500_rs_col(struct r300_rs_block* rs, int id, int ptr,
+ boolean swizzle_0001)
+{
+ rs->ip[id] |= R500_RS_COL_PTR(ptr);
+ if (swizzle_0001) {
+ rs->ip[id] |= R500_RS_COL_FMT(R300_RS_COL_FMT_0001);
+ } else {
+ rs->ip[id] |= R500_RS_COL_FMT(R300_RS_COL_FMT_RGBA);
+ }
+ rs->inst[id] |= R500_RS_INST_COL_ID(id);
+}
+
+static void r500_rs_col_write(struct r300_rs_block* rs, int id, int fp_offset)
+{
+ rs->inst[id] |= R500_RS_INST_COL_CN_WRITE |
+ R500_RS_INST_COL_ADDR(fp_offset);
+}
+static void r500_rs_tex(struct r300_rs_block* rs, int id, int ptr,
+ boolean swizzle_X001)
+{
+ int rs_tex_comp = ptr*4;
+
+ if (swizzle_X001) {
+ rs->ip[id] |= R500_RS_SEL_S(rs_tex_comp) |
+ R500_RS_SEL_T(R500_RS_IP_PTR_K0) |
+ R500_RS_SEL_R(R500_RS_IP_PTR_K0) |
+ R500_RS_SEL_Q(R500_RS_IP_PTR_K1);
} else {
- for (i = 0; i < info->num_inputs; i++) {
- switch (info->input_semantic_name[i]) {
- case TGSI_SEMANTIC_COLOR:
- rs->ip[col_count] |=
- R300_RS_COL_PTR(col_count) |
- R300_RS_COL_FMT(R300_RS_COL_FMT_RGBA);
- col_count++;
- break;
- case TGSI_SEMANTIC_GENERIC:
- rs->ip[tex_count] |=
- R300_RS_TEX_PTR(rs_tex_comp) |
- R300_RS_SEL_S(R300_RS_SEL_C0) |
- R300_RS_SEL_T(R300_RS_SEL_C1) |
- R300_RS_SEL_R(R300_RS_SEL_C2) |
- R300_RS_SEL_Q(R300_RS_SEL_C3);
- tex_count++;
- rs_tex_comp+=4;
- break;
- default:
- break;
- }
- }
+ rs->ip[id] |= R500_RS_SEL_S(rs_tex_comp) |
+ R500_RS_SEL_T(rs_tex_comp + 1) |
+ R500_RS_SEL_R(rs_tex_comp + 2) |
+ R500_RS_SEL_Q(rs_tex_comp + 3);
+ }
+ rs->inst[id] |= R500_RS_INST_TEX_ID(id);
+}
+
+static void r500_rs_tex_write(struct r300_rs_block* rs, int id, int fp_offset)
+{
+ rs->inst[id] |= R500_RS_INST_TEX_CN_WRITE |
+ R500_RS_INST_TEX_ADDR(fp_offset);
+}
+
+/* Set up the RS block.
+ *
+ * This is the part of the chipset that actually does the rasterization
+ * of vertices into fragments. This is also the part of the chipset that
+ * locks up if any part of it is even slightly wrong. */
+static void r300_update_rs_block(struct r300_context* r300,
+ struct r300_shader_info* vs_outputs,
+ struct r300_shader_info* fs_inputs)
+{
+ struct r300_rs_block* rs = r300->rs_block;
+ int i, col_count = 0, tex_count = 0, fp_offset = 0;
+ void (*rX00_rs_col)(struct r300_rs_block*, int, int, boolean);
+ void (*rX00_rs_col_write)(struct r300_rs_block*, int, int);
+ void (*rX00_rs_tex)(struct r300_rs_block*, int, int, boolean);
+ void (*rX00_rs_tex_write)(struct r300_rs_block*, int, int);
- /* Rasterize at least one color, or bad things happen. */
- if (col_count == 0) {
- rs->ip[0] |= R300_RS_COL_FMT(R300_RS_COL_FMT_0001);
+ if (r300_screen(r300->context.screen)->caps->is_r500) {
+ rX00_rs_col = r500_rs_col;
+ rX00_rs_col_write = r500_rs_col_write;
+ rX00_rs_tex = r500_rs_tex;
+ rX00_rs_tex_write = r500_rs_tex_write;
+ } else {
+ rX00_rs_col = r300_rs_col;
+ rX00_rs_col_write = r300_rs_col_write;
+ rX00_rs_tex = r300_rs_tex;
+ rX00_rs_tex_write = r300_rs_tex_write;
+ }
+
+ /* Rasterize colors. */
+ for (i = 0; i < ATTR_COLOR_COUNT; i++) {
+ if (vs_outputs->color[i] != ATTR_UNUSED) {
+ /* Always rasterize if it's written by the VS,
+ * otherwise it locks up. */
+ rX00_rs_col(rs, col_count, i, FALSE);
+
+ /* Write it to the FS input register if it's used by the FS. */
+ if (fs_inputs->color[i] != ATTR_UNUSED) {
+ rX00_rs_col_write(rs, col_count, fp_offset);
+ fp_offset++;
+ }
col_count++;
+ } else {
+ /* Skip the FS input register, leave it uninitialized. */
+ /* If we try to set it to (0,0,0,1), it will lock up. */
+ if (fs_inputs->color[i] != ATTR_UNUSED) {
+ fp_offset++;
+ }
}
+ }
- if (tex_count == 0) {
- rs->ip[0] |=
- R300_RS_SEL_S(R300_RS_SEL_K0) |
- R300_RS_SEL_T(R300_RS_SEL_K0) |
- R300_RS_SEL_R(R300_RS_SEL_K0) |
- R300_RS_SEL_Q(R300_RS_SEL_K1);
+ /* Rasterize texture coordinates. */
+ for (i = 0; i < ATTR_GENERIC_COUNT; i++) {
+ if (vs_outputs->generic[i] != ATTR_UNUSED) {
+ /* Always rasterize if it's written by the VS,
+ * otherwise it locks up. */
+ rX00_rs_tex(rs, tex_count, tex_count, FALSE);
+
+ /* Write it to the FS input register if it's used by the FS. */
+ if (fs_inputs->generic[i] != ATTR_UNUSED) {
+ rX00_rs_tex_write(rs, tex_count, fp_offset);
+ fp_offset++;
+ }
+ tex_count++;
+ } else {
+ /* Skip the FS input register, leave it uninitialized. */
+ /* If we try to set it to (0,0,0,1), it will lock up. */
+ if (fs_inputs->generic[i] != ATTR_UNUSED) {
+ fp_offset++;
+ }
}
+ }
- for (i = 0; i < col_count; i++) {
- rs->inst[i] |= R300_RS_INST_COL_ID(i) |
- R300_RS_INST_COL_CN_WRITE | R300_RS_INST_COL_ADDR(fp_offset);
+ /* Rasterize fog coordinates. */
+ if (vs_outputs->fog != ATTR_UNUSED) {
+ /* Always rasterize if it's written by the VS,
+ * otherwise it locks up. */
+ rX00_rs_tex(rs, tex_count, tex_count, TRUE);
+
+ /* Write it to the FS input register if it's used by the FS. */
+ if (fs_inputs->fog != ATTR_UNUSED) {
+ rX00_rs_tex_write(rs, tex_count, fp_offset);
fp_offset++;
}
-
- for (i = 0; i < tex_count; i++) {
- rs->inst[i] |= R300_RS_INST_TEX_ID(i) |
- R300_RS_INST_TEX_CN_WRITE | R300_RS_INST_TEX_ADDR(fp_offset);
+ tex_count++;
+ } else {
+ /* Skip the FS input register, leave it uninitialized. */
+ /* If we try to set it to (0,0,0,1), it will lock up. */
+ if (fs_inputs->fog != ATTR_UNUSED) {
fp_offset++;
}
}
- rs->count = (rs_tex_comp) | (col_count << R300_IC_COUNT_SHIFT) |
+ /* Rasterize at least one color, or bad things happen. */
+ if (col_count == 0 && tex_count == 0) {
+ rX00_rs_col(rs, 0, 0, TRUE);
+ col_count++;
+ }
+
+ rs->count = (tex_count*4) | (col_count << R300_IC_COUNT_SHIFT) |
R300_HIRES_EN;
rs->inst_count = MAX3(col_count - 1, tex_count - 1, 0);
@@ -391,9 +616,8 @@ static void r300_update_rs_block(struct r300_context* r300)
static void r300_update_derived_shader_state(struct r300_context* r300)
{
struct r300_screen* r300screen = r300_screen(r300->context.screen);
+ struct r300_shader_info vs_outputs, fs_inputs;
int vs_output_tab[16];
- int i;
-
/*
struct r300_shader_key* key;
@@ -425,21 +649,19 @@ static void r300_update_derived_shader_state(struct r300_context* r300)
memset(r300->rs_block, 0, sizeof(struct r300_rs_block));
memset(r300->vertex_info, 0, sizeof(struct r300_vertex_info));
- for (i = 0; i < 16; i++) {
- vs_output_tab[i] = -1;
- }
+ r300_shader_read_vs_outputs(&r300->vs->info, &vs_outputs);
+ r300_shader_read_fs_inputs(&r300->fs->info, &fs_inputs);
- /* Update states */
- r300_vs_output_tab_routes(r300, vs_output_tab);
+ r300_update_vap_output_fmt(r300, &vs_outputs);
+ r300_update_rs_block(r300, &vs_outputs, &fs_inputs);
if (r300screen->caps->has_tcl) {
r300_vertex_psc(r300);
} else {
+ r300_stream_locations_swtcl(&vs_outputs, vs_output_tab);
r300_swtcl_vertex_psc(r300, vs_output_tab);
}
- r300_update_rs_block(r300);
-
r300->dirty_state |= R300_NEW_RS_BLOCK;
}