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authorCorbin Simpson <[email protected]>2009-02-04 16:07:39 -0800
committerCorbin Simpson <[email protected]>2009-02-04 16:07:39 -0800
commitfb8b794c69330924ad15083237b1a8a35eb62e31 (patch)
tree5488b07f407de26cb897dc04b1f43714b24a6c1e /src/gallium/drivers/r300/r300_state.c
parent9f10b16790d7e4e224fc30cf105df944275d6353 (diff)
r300: Add shader state stubs.
Diffstat (limited to 'src/gallium/drivers/r300/r300_state.c')
-rw-r--r--src/gallium/drivers/r300/r300_state.c35
1 files changed, 28 insertions, 7 deletions
diff --git a/src/gallium/drivers/r300/r300_state.c b/src/gallium/drivers/r300/r300_state.c
index b4b50ce1a9c..9392d723427 100644
--- a/src/gallium/drivers/r300/r300_state.c
+++ b/src/gallium/drivers/r300/r300_state.c
@@ -399,27 +399,48 @@ static void
/* Create fragment shader state. */
static void* r300_create_fs_state(struct pipe_context* pipe,
- const struct pipe_shader_state* state)
+ const struct pipe_shader_state* shader)
{
- struct r300_fs_state* fs = CALLOC_STRUCT(r300_fs_state);
+ struct r300_context* r300 = r300_context(pipe);
+ struct r3xx_fragment_shader* fs = NULL;
+
+ if (r300_screen(r300->context.screen)->caps->is_r500) {
+ fs =
+ (struct r3xx_fragment_shader*)CALLOC_STRUCT(r500_fragment_shader);
+ } else {
+ fs =
+ (struct r3xx_fragment_shader*)CALLOC_STRUCT(r300_fragment_shader);
+ }
+
+ /* Copy state directly into shader. */
+ fs->state = *shader;
return (void*)fs;
}
/* Bind fragment shader state. */
-static void r300_bind_fs_state(struct pipe_context* pipe, void* state)
+static void r300_bind_fs_state(struct pipe_context* pipe, void* shader)
{
struct r300_context* r300 = r300_context(pipe);
+ struct r3xx_fragment_shader* fs = (struct r3xx_fragment_shader*)shader;
- r300->fs_state = (struct r300_fs_state*)state;
+ if (!fs->translated) {
+ if (r300_screen(r300->context.screen)->caps->is_r500) {
+ r500_translate_shader(r300, fs);
+ } else {
+ r300_translate_shader(r300, fs);
+ }
+ }
+
+ r300->fs = fs;
r300->dirty_state |= R300_NEW_FRAGMENT_SHADER;
}
-/* Delect fragment shader state. */
-static void r300_delete_fs_state(struct pipe_context* pipe, void* state)
+/* Delete fragment shader state. */
+static void r300_delete_fs_state(struct pipe_context* pipe, void* shader)
{
- FREE(state);
+ FREE(shader);
}
static void r300_set_polygon_stipple(struct pipe_context* pipe,