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authorMarek Olšák <[email protected]>2013-01-12 03:29:40 +0100
committerMarek Olšák <[email protected]>2013-01-15 21:48:58 +0100
commitca2c28859eca83f8fbf1f43616f5ef861e95e8d6 (patch)
treece839793a720913a19cf69f1e6734fdab3e016ab /src/gallium/drivers/r300/r300_screen.h
parent1dfe8eead95613a7db62dd17d3da56884b5a887e (diff)
r300g: implement MSAA compression and fast MSAA color clear
These are optimizations which make MSAA a lot faster. The MSAA work is complete with this commit. (except for enablement of AA optimizations for RGBA16F, for which a patch is ready and waiting until the kernel CS checker fix lands) MSAA can't be made any faster as far as hw programming is concerned. The catch is only one process and one colorbuffer can use the optimizations at a time. There usually is only one MSAA colorbuffer, so it shouldn't be an issue. Also, there is a limit on the size of MSAA colorbuffer resolution in terms of megapixels. If the limit is surpassed, the AA optimizations are disabled. The limit is: - 1 Mpix on low-end and some mid-level chipsets (1024x768 and 1280x720) - 2 Mpix on some mid-level chipsets (1600x1200 and 1920x1080) - 3 or 4 Mpix on high-end chipsets (2048x1536 or 2560x1600, respectively) It corresponds to the number of raster pipes (= GB pipes) available, each pipe can hold 1 Mpix of AA compression data. If it's enabled, the driver prints to stdout: radeon: Acquired access to AA optimizations.
Diffstat (limited to 'src/gallium/drivers/r300/r300_screen.h')
-rw-r--r--src/gallium/drivers/r300/r300_screen.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/gallium/drivers/r300/r300_screen.h b/src/gallium/drivers/r300/r300_screen.h
index d2bed8d528e..e129cee57c7 100644
--- a/src/gallium/drivers/r300/r300_screen.h
+++ b/src/gallium/drivers/r300/r300_screen.h
@@ -28,6 +28,7 @@
#include "../../winsys/radeon/drm/radeon_winsys.h"
#include "pipe/p_screen.h"
#include "util/u_slab.h"
+#include "os/os_thread.h"
#include <stdio.h>
struct r300_screen {
@@ -42,6 +43,10 @@ struct r300_screen {
/** Combination of DBG_xxx flags */
unsigned debug;
+
+ /* The MSAA texture with CMASK access; */
+ struct pipe_resource *cmask_resource;
+ pipe_mutex cmask_mutex;
};
@@ -92,6 +97,7 @@ radeon_winsys(struct pipe_screen *screen) {
#define DBG_NO_CBZB (1 << 20)
#define DBG_NO_ZMASK (1 << 21)
#define DBG_NO_HIZ (1 << 22)
+#define DBG_NO_CMASK (1 << 23)
/* Statistics. */
#define DBG_P_STAT (1 << 25)
/*@}*/