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author | Marek Olšák <[email protected]> | 2011-04-01 01:12:41 +0200 |
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committer | Marek Olšák <[email protected]> | 2011-04-15 05:08:00 +0200 |
commit | 848f7d368d97f02eeb0c6546548784d639e3c3bf (patch) | |
tree | 995b97cee5f492118d4fe8b6e2df3a6541a019ae /src/gallium/drivers/r300/r300_screen.c | |
parent | 2d12dbb28d80fb24289fee17a1b4f97708ab2d3e (diff) |
configure.ac: add an enable switch for float textures (v2)
So --enable-texture-float it is.
Hardware drivers (including the Gallium ones) should
use #ifdef TEXTURE_FLOAT_ENABLED to hide any code that may
expose floating-point renderbuffers via any interface,
public or private.
v2: Print a warning when using --enable-texture-float.
Diffstat (limited to 'src/gallium/drivers/r300/r300_screen.c')
0 files changed, 0 insertions, 0 deletions