diff options
author | Marek Olšák <[email protected]> | 2011-01-24 13:29:19 +0100 |
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committer | Marek Olšák <[email protected]> | 2011-01-24 13:32:52 +0100 |
commit | 09109c11d9efd78c0f87fc55911e03eda5fd980b (patch) | |
tree | 325fca08e1fdf8f00a0c5733a4be8b3ef325f798 /src/gallium/drivers/r300/r300_screen.c | |
parent | d78a984baa602a9bbb07622b669deea3069d2ab3 (diff) |
r300g: remove any traces of depth_clamp
I couldn't make it work.
GB_TILE_CONFIG.Z_EXTENDED, which enables per-pixel Z clamping, and
VAP_CLIP_CNTL.CLIP_DISABLE, which disables clipping, do help, but they
also add regressions like random graphics corruptions in some games.
Diffstat (limited to 'src/gallium/drivers/r300/r300_screen.c')
-rw-r--r-- | src/gallium/drivers/r300/r300_screen.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/r300/r300_screen.c b/src/gallium/drivers/r300/r300_screen.c index a8ba9c1e5fa..880372ec83f 100644 --- a/src/gallium/drivers/r300/r300_screen.c +++ b/src/gallium/drivers/r300/r300_screen.c @@ -121,7 +121,7 @@ static int r300_get_param(struct pipe_screen* pscreen, enum pipe_cap param) case PIPE_CAP_DUAL_SOURCE_BLEND: case PIPE_CAP_INDEP_BLEND_ENABLE: case PIPE_CAP_INDEP_BLEND_FUNC: - case PIPE_CAP_DEPTH_CLAMP: /* XXX implemented, but breaks Regnum Online */ + case PIPE_CAP_DEPTH_CLAMP: case PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE: case PIPE_CAP_SHADER_STENCIL_EXPORT: case PIPE_CAP_STREAM_OUTPUT: |