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authorMarek Olšák <[email protected]>2011-01-24 13:29:19 +0100
committerMarek Olšák <[email protected]>2011-01-24 13:32:52 +0100
commit09109c11d9efd78c0f87fc55911e03eda5fd980b (patch)
tree325fca08e1fdf8f00a0c5733a4be8b3ef325f798 /src/gallium/drivers/r300/r300_screen.c
parentd78a984baa602a9bbb07622b669deea3069d2ab3 (diff)
r300g: remove any traces of depth_clamp
I couldn't make it work. GB_TILE_CONFIG.Z_EXTENDED, which enables per-pixel Z clamping, and VAP_CLIP_CNTL.CLIP_DISABLE, which disables clipping, do help, but they also add regressions like random graphics corruptions in some games.
Diffstat (limited to 'src/gallium/drivers/r300/r300_screen.c')
-rw-r--r--src/gallium/drivers/r300/r300_screen.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/r300/r300_screen.c b/src/gallium/drivers/r300/r300_screen.c
index a8ba9c1e5fa..880372ec83f 100644
--- a/src/gallium/drivers/r300/r300_screen.c
+++ b/src/gallium/drivers/r300/r300_screen.c
@@ -121,7 +121,7 @@ static int r300_get_param(struct pipe_screen* pscreen, enum pipe_cap param)
case PIPE_CAP_DUAL_SOURCE_BLEND:
case PIPE_CAP_INDEP_BLEND_ENABLE:
case PIPE_CAP_INDEP_BLEND_FUNC:
- case PIPE_CAP_DEPTH_CLAMP: /* XXX implemented, but breaks Regnum Online */
+ case PIPE_CAP_DEPTH_CLAMP:
case PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE:
case PIPE_CAP_SHADER_STENCIL_EXPORT:
case PIPE_CAP_STREAM_OUTPUT: