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authorMarek Olšák <[email protected]>2011-09-27 22:22:06 +0200
committerMarek Olšák <[email protected]>2011-09-30 23:19:52 +0200
commitf5bfe54a34d9c8cd5de2b096d0e8486fe0d990a7 (patch)
tree5c61a58b22bd018661f8b4f12e5974bf07b18c20 /src/gallium/drivers/r300/r300_screen.c
parent557c3febdfd88ba1a41d3e8e0221e447d491c343 (diff)
gallium: add and use PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS
This removes: - PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS - PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS in favor of the that new per-shader cap. Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/gallium/drivers/r300/r300_screen.c')
-rw-r--r--src/gallium/drivers/r300/r300_screen.c5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/gallium/drivers/r300/r300_screen.c b/src/gallium/drivers/r300/r300_screen.c
index 5e3aeee2efb..deb14287df9 100644
--- a/src/gallium/drivers/r300/r300_screen.c
+++ b/src/gallium/drivers/r300/r300_screen.c
@@ -138,7 +138,6 @@ static int r300_get_param(struct pipe_screen* pscreen, enum pipe_cap param)
case PIPE_CAP_TGSI_INSTANCEID:
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
- case PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS:
case PIPE_CAP_SEAMLESS_CUBE_MAP:
case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
case PIPE_CAP_SCALED_RESOLVE:
@@ -152,7 +151,6 @@ static int r300_get_param(struct pipe_screen* pscreen, enum pipe_cap param)
return !r300screen->caps.has_tcl;
/* Texturing. */
- case PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS:
case PIPE_CAP_MAX_COMBINED_SAMPLERS:
return r300screen->caps.num_tex_units;
case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
@@ -220,6 +218,8 @@ static int r300_get_shader_param(struct pipe_screen *pscreen, unsigned shader, e
case PIPE_SHADER_CAP_SUBROUTINES:
case PIPE_SHADER_CAP_INTEGERS:
return 0;
+ case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
+ return r300screen->caps.num_tex_units;
}
break;
case PIPE_SHADER_VERTEX:
@@ -257,6 +257,7 @@ static int r300_get_shader_param(struct pipe_screen *pscreen, unsigned shader, e
case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
case PIPE_SHADER_CAP_SUBROUTINES:
case PIPE_SHADER_CAP_INTEGERS:
+ case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
return 0;
}
break;