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authorMarek Olšák <[email protected]>2017-10-05 04:02:05 +0200
committerMarek Olšák <[email protected]>2017-10-07 18:26:35 +0200
commit0a3b5a0232cef1598ff0417e588a2d32e81d4f6a (patch)
tree22cbff599fedf33b6a93de7d00038972220934d9 /src/gallium/drivers/r300/r300_render.c
parenta46bcf0a771575ce68e0a0585a84ca6029b96b4e (diff)
gallium/u_blitter: let drivers decide which VS to use for draw_rectangle
This approach allows drivers to set their own vertex shader and skip compilation of u_blitter vertex shaders. Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/gallium/drivers/r300/r300_render.c')
-rw-r--r--src/gallium/drivers/r300/r300_render.c5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/gallium/drivers/r300/r300_render.c b/src/gallium/drivers/r300/r300_render.c
index 7808669e253..4cae7660347 100644
--- a/src/gallium/drivers/r300/r300_render.c
+++ b/src/gallium/drivers/r300/r300_render.c
@@ -1114,6 +1114,7 @@ struct draw_stage* r300_draw_stage(struct r300_context* r300)
* somewhat inefficient. Instead we use a rectangular point sprite. */
void r300_blitter_draw_rectangle(struct blitter_context *blitter,
void *vertex_elements_cso,
+ blitter_get_vs_func get_vs,
int x1, int y1, int x2, int y2,
float depth, unsigned num_instances,
enum blitter_attrib_type type,
@@ -1135,7 +1136,8 @@ void r300_blitter_draw_rectangle(struct blitter_context *blitter,
if ((!r300->screen->caps.has_tcl && type == UTIL_BLITTER_ATTRIB_NONE) ||
type == UTIL_BLITTER_ATTRIB_TEXCOORD_XYZW ||
num_instances > 1) {
- util_blitter_draw_rectangle(blitter, vertex_elements_cso, x1, y1, x2, y2,
+ util_blitter_draw_rectangle(blitter, vertex_elements_cso, get_vs,
+ x1, y1, x2, y2,
depth, num_instances, type, attrib);
return;
}
@@ -1144,6 +1146,7 @@ void r300_blitter_draw_rectangle(struct blitter_context *blitter,
return;
r300->context.bind_vertex_elements_state(&r300->context, vertex_elements_cso);
+ r300->context.bind_vs_state(&r300->context, get_vs(blitter));
if (type == UTIL_BLITTER_ATTRIB_TEXCOORD_XY)
r300->sprite_coord_enable = 1;