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authorMarek Olšák <[email protected]>2010-04-01 02:14:52 +0200
committerMarek Olšák <[email protected]>2010-04-01 02:14:52 +0200
commit3252651fb291d7e6e4af5fed8ab461f603574cd6 (patch)
treef5e7f6c743e15eb3047d7b409d6e4e3f3b88fe10 /src/gallium/drivers/r300/r300_reg.h
parent39e116e3a0dce1a13dbb4395585cd3873e5ed073 (diff)
r300g: add RGTC texture support
The CS checker already knows about this.
Diffstat (limited to 'src/gallium/drivers/r300/r300_reg.h')
-rw-r--r--src/gallium/drivers/r300/r300_reg.h20
1 files changed, 20 insertions, 0 deletions
diff --git a/src/gallium/drivers/r300/r300_reg.h b/src/gallium/drivers/r300/r300_reg.h
index 1c2b2528877..0d6b7654f30 100644
--- a/src/gallium/drivers/r300/r300_reg.h
+++ b/src/gallium/drivers/r300/r300_reg.h
@@ -1556,6 +1556,26 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
# define R300_TX_FORMAT_32F_32F 0x1C
# define R300_TX_FORMAT_32F_32F_32F_32F 0x1D
# define R300_TX_FORMAT_W24_FP 0x1E
+# define R400_TX_FORMAT_ATI2N 0x1F
+
+/* These need TX_FORMAT2_[0-15].TXFORMAT_MSB set.
+
+ My guess is the 10-bit formats are the 8-bit ones but with filtering being
+ performed with the precision of 10 bits per channel. This makes sense
+ with sRGB textures since the conversion to linear space reduces the precision
+ significantly so the shader gets approximately the 8-bit precision
+ in the end. It might also improve the quality of HDR rendering where
+ high-precision filtering is desirable.
+
+ Again, this is guessed, the formats might mean something entirely else.
+ The others should be fine. */
+# define R500_TX_FORMAT_X1 0x0
+# define R500_TX_FORMAT_X1_REV 0x1
+# define R500_TX_FORMAT_X10 0x2
+# define R500_TX_FORMAT_Y10X10 0x3
+# define R500_TX_FORMAT_W10Z10Y10X10 0x4
+# define R500_TX_FORMAT_ATI1N 0x5
+
# define R300_TX_FORMAT_SIGNED_W (1 << 5)
# define R300_TX_FORMAT_SIGNED_Z (1 << 6)