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authorMarek Olšák <[email protected]>2009-12-16 06:07:39 +0100
committerCorbin Simpson <[email protected]>2009-12-19 23:54:53 -0800
commit6ba83cd63f84a4d74dd679d62662d59533fd1bdb (patch)
treea77da0e4b1482551f4274db1a630fdf33c4d3b5f /src/gallium/drivers/r300/r300_fs.h
parent4b6dee08652706d02939844fe209cddbae8966e4 (diff)
r300g: add texture compare modes
Diffstat (limited to 'src/gallium/drivers/r300/r300_fs.h')
-rw-r--r--src/gallium/drivers/r300/r300_fs.h32
1 files changed, 23 insertions, 9 deletions
diff --git a/src/gallium/drivers/r300/r300_fs.h b/src/gallium/drivers/r300/r300_fs.h
index 630e2d0c8a5..40ce874353c 100644
--- a/src/gallium/drivers/r300/r300_fs.h
+++ b/src/gallium/drivers/r300/r300_fs.h
@@ -30,6 +30,13 @@
#include "radeon_code.h"
#include "r300_shader_semantics.h"
+struct r300_fragment_shader_code {
+ struct r300_fragment_program_external_state compare_state;
+ struct rX00_fragment_program_code code;
+
+ struct r300_fragment_shader_code* next;
+};
+
struct r300_fragment_shader {
/* Parent class */
struct pipe_shader_state state;
@@ -37,21 +44,28 @@ struct r300_fragment_shader {
struct tgsi_shader_info info;
struct r300_shader_semantics inputs;
- /* Has this shader been translated yet? */
- boolean translated;
+ /* Bits 0-15: TRUE if it's a shadow sampler, FALSE otherwise. */
+ unsigned shadow_samplers;
- /* Compiled code */
- struct rX00_fragment_program_code code;
+ /* Currently-bound fragment shader. */
+ struct r300_fragment_shader_code* shader;
+
+ /* List of the same shaders compiled with different texture-compare
+ * states. */
+ struct r300_fragment_shader_code* first;
};
+void r300_shader_read_fs_inputs(struct tgsi_shader_info* info,
+ struct r300_shader_semantics* fs_inputs);
-void r300_translate_fragment_shader(struct r300_context* r300,
- struct r300_fragment_shader* fs);
+/* Return TRUE if the shader was switched and should be re-emitted. */
+boolean r300_pick_fragment_shader(struct r300_context* r300);
-static inline boolean r300_fragment_shader_writes_depth(struct r300_fragment_shader *fs)
+static INLINE boolean r300_fragment_shader_writes_depth(struct r300_fragment_shader *fs)
{
if (!fs)
- return FALSE;
- return (fs->code.writes_depth) ? TRUE : FALSE;
+ return FALSE;
+ return (fs->shader->code.writes_depth) ? TRUE : FALSE;
}
+
#endif /* R300_FS_H */