diff options
author | Marek Olšák <[email protected]> | 2009-11-26 19:37:58 +0100 |
---|---|---|
committer | Corbin Simpson <[email protected]> | 2009-12-01 01:20:26 -0800 |
commit | cb90235135ef7c657053657f3bdfbda7ca70d708 (patch) | |
tree | a4e802bdecfb06fe8a742d77a3779276a7b6937f /src/gallium/drivers/r300/r300_fs.c | |
parent | 6f05eba0204a9f1371bb1ae5cdb0f71bb819eb28 (diff) |
r300g: clean up derived states
The state setups which aren't derived anymore have been moved to the VS
and FS objects.
Diffstat (limited to 'src/gallium/drivers/r300/r300_fs.c')
-rw-r--r-- | src/gallium/drivers/r300/r300_fs.c | 42 |
1 files changed, 41 insertions, 1 deletions
diff --git a/src/gallium/drivers/r300/r300_fs.c b/src/gallium/drivers/r300/r300_fs.c index 29ddc84c411..9cc833e6062 100644 --- a/src/gallium/drivers/r300/r300_fs.c +++ b/src/gallium/drivers/r300/r300_fs.c @@ -1,6 +1,7 @@ /* * Copyright 2008 Corbin Simpson <[email protected]> * Joakim Sindholt <[email protected]> + * Copyright 2009 Marek Olšák <[email protected]> * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -31,6 +32,40 @@ #include "radeon_code.h" #include "radeon_compiler.h" +/* Convert info about FS input semantics to r300_shader_semantics. */ +static void r300_shader_read_fs_inputs(struct tgsi_shader_info* info, + struct r300_shader_semantics* fs_inputs) +{ + int i; + unsigned index; + + r300_shader_semantics_reset(fs_inputs); + + for (i = 0; i < info->num_inputs; i++) { + index = info->input_semantic_index[i]; + + switch (info->input_semantic_name[i]) { + case TGSI_SEMANTIC_COLOR: + assert(index <= ATTR_COLOR_COUNT); + fs_inputs->color[index] = i; + break; + + case TGSI_SEMANTIC_GENERIC: + assert(index <= ATTR_GENERIC_COUNT); + fs_inputs->generic[index] = i; + break; + + case TGSI_SEMANTIC_FOG: + assert(index == 0); + fs_inputs->fog = i; + break; + + default: + assert(0); + } + } +} + static void find_output_registers(struct r300_fragment_program_compiler * compiler, struct r300_fragment_shader * fs) { @@ -98,6 +133,10 @@ void r300_translate_fragment_shader(struct r300_context* r300, struct r300_fragment_program_compiler compiler; struct tgsi_to_rc ttr; + /* Initialize. */ + r300_shader_read_fs_inputs(&fs->info, &fs->inputs); + + /* Setup the compiler. */ memset(&compiler, 0, sizeof(compiler)); rc_init(&compiler.Base); compiler.Base.Debug = DBG_ON(r300, DBG_FP); @@ -107,7 +146,7 @@ void r300_translate_fragment_shader(struct r300_context* r300, compiler.AllocateHwInputs = &allocate_hardware_inputs; compiler.UserData = fs; - /* TODO: Program compilation depends on texture compare modes, + /* XXX: Program compilation depends on texture compare modes, * which are sampler state. Therefore, programs need to be recompiled * depending on this state as in the classic Mesa driver. * @@ -133,6 +172,7 @@ void r300_translate_fragment_shader(struct r300_context* r300, /* XXX failover maybe? */ DBG(r300, DBG_FP, "r300: Error compiling fragment program: %s\n", compiler.Base.ErrorMsg); + assert(0); } /* And, finally... */ |