diff options
author | Nicolai Hähnle <[email protected]> | 2009-09-06 15:03:51 +0200 |
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committer | Nicolai Hähnle <[email protected]> | 2009-09-06 15:03:52 +0200 |
commit | 4b01e6f614052e48971f2b2ff474fb66afc4f752 (patch) | |
tree | 9fdfeb05baf7cbbe603e333182f582b5276185fd /src/gallium/drivers/r300/r300_fs.c | |
parent | 9778731732b4753e79a1b786c65325a52392411d (diff) |
r300g: Debug flags infrastructure
So that debugging is no longer a full-spam-or-nothing approach, you are now
supposed to set the RADEON_DEBUG environment flag just like for classic Mesa.
The available debug flags are different, however. Just running an OpenGL
application with RADEON_DEBUG set to an arbitrary string will print out
helpful information.
Everything must be compiled with -DDEBUG for any of this to work
Diffstat (limited to 'src/gallium/drivers/r300/r300_fs.c')
-rw-r--r-- | src/gallium/drivers/r300/r300_fs.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/r300/r300_fs.c b/src/gallium/drivers/r300/r300_fs.c index 36463b9a2eb..a0e848a59ac 100644 --- a/src/gallium/drivers/r300/r300_fs.c +++ b/src/gallium/drivers/r300/r300_fs.c @@ -96,7 +96,7 @@ void r300_translate_fragment_shader(struct r300_context* r300, memset(&compiler, 0, sizeof(compiler)); rc_init(&compiler.Base); - compiler.Base.Debug = 1; + compiler.Base.Debug = DBG_ON(r300, DBG_FP); compiler.code = &fs->code; compiler.is_r500 = r300_screen(r300->context.screen)->caps->is_r500; |