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authorMarek Olšák <[email protected]>2011-01-23 12:03:59 +0100
committerMarek Olšák <[email protected]>2011-01-23 13:32:56 +0100
commitffcdd49c69811b9f768c0b32acef6527d5626a6e (patch)
tree5e888089d76d6a3452822163085490f3a5dbb33e /src/gallium/drivers/r300/r300_fs.c
parent835c4ea1053730c8eea98337c9da1b14fcff6b5e (diff)
r300/compiler: remove any code related to relative addressing of temporaries
The hw can't do it and the code was useless anyway (it's lowered in the GLSL compiler).
Diffstat (limited to 'src/gallium/drivers/r300/r300_fs.c')
-rw-r--r--src/gallium/drivers/r300/r300_fs.c7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/gallium/drivers/r300/r300_fs.c b/src/gallium/drivers/r300/r300_fs.c
index 6d4091dc87d..84773ab386c 100644
--- a/src/gallium/drivers/r300/r300_fs.c
+++ b/src/gallium/drivers/r300/r300_fs.c
@@ -414,6 +414,13 @@ static void r300_translate_fragment_shader(
r300_tgsi_to_rc(&ttr, tokens);
+ if (ttr.error) {
+ fprintf(stderr, "r300 FP: Cannot translate a shader. "
+ "Using a dummy shader instead.\n");
+ r300_dummy_fragment_shader(r300, shader);
+ return;
+ }
+
if (!r300->screen->caps.is_r500 ||
compiler.Base.Program.Constants.Count > 200) {
compiler.Base.remove_unused_constants = TRUE;