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authorMarek Olšák <[email protected]>2010-04-05 03:19:08 +0200
committerMarek Olšák <[email protected]>2010-04-05 07:09:46 +0200
commitb71bfc4400e1d7c15a2bebbbd3b26a8770fbf546 (patch)
tree9988c965cb23b78c5eeeb032b39dccc6da961551 /src/gallium/drivers/r300/r300_fs.c
parent32327196f7f7a97bebc462a1ba94270580ef3fe9 (diff)
r300g: simplify accessing screen from context
Diffstat (limited to 'src/gallium/drivers/r300/r300_fs.c')
-rw-r--r--src/gallium/drivers/r300/r300_fs.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/r300/r300_fs.c b/src/gallium/drivers/r300/r300_fs.c
index 116bb80007d..b70bb51ba2d 100644
--- a/src/gallium/drivers/r300/r300_fs.c
+++ b/src/gallium/drivers/r300/r300_fs.c
@@ -168,7 +168,7 @@ static void r300_translate_fragment_shader(
compiler.code = &shader->code;
compiler.state = shader->compare_state;
- compiler.is_r500 = r300_screen(r300->context.screen)->caps->is_r500;
+ compiler.is_r500 = r300->screen->caps.is_r500;
compiler.max_temp_regs = compiler.is_r500 ? 128 : 32;
compiler.AllocateHwInputs = &allocate_hardware_inputs;
compiler.UserData = &fs->inputs;