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author | Marek Olšák <[email protected]> | 2015-03-15 18:11:19 +0100 |
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committer | Marek Olšák <[email protected]> | 2015-03-16 12:54:19 +0100 |
commit | 303d23e10d2caad69b2d122f45c78fee2906fc09 (patch) | |
tree | 58078e4d5617f812ea9fb43b6407866b3da9c14b /src/gallium/drivers/r300/r300_flush.c | |
parent | 4f20a8f278aa92fb0dc6abc6998171b3ddea7dc1 (diff) |
radeonsi: add shader code for smoothing
The fragment shader multiplies the alpha channel with gl_SampleMaskIn.
If blending is enabled, it looks like MSAA.
Reviewed-by: Michel Dänzer <[email protected]>
Diffstat (limited to 'src/gallium/drivers/r300/r300_flush.c')
0 files changed, 0 insertions, 0 deletions