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authorMarek Olšák <[email protected]>2010-04-12 03:08:38 +0200
committerMarek Olšák <[email protected]>2010-04-12 04:16:08 +0200
commit34092c55d63e24a4f326bd9bb90765ea4ec7e17e (patch)
tree81a0d1da20e3de9350c19efe587ba4f86bfd0120 /src/gallium/drivers/r300/r300_emit.c
parent13b86fe2075b700fc6530448a10fb6b3037e7c18 (diff)
r300g: atomize fragment shader
Diffstat (limited to 'src/gallium/drivers/r300/r300_emit.c')
-rw-r--r--src/gallium/drivers/r300/r300_emit.c86
1 files changed, 50 insertions, 36 deletions
diff --git a/src/gallium/drivers/r300/r300_emit.c b/src/gallium/drivers/r300/r300_emit.c
index 14faef24c5e..2fa3f6fe2ec 100644
--- a/src/gallium/drivers/r300/r300_emit.c
+++ b/src/gallium/drivers/r300/r300_emit.c
@@ -236,7 +236,7 @@ static uint32_t pack_float24(float f)
static void r300_emit_fragment_depth_config(struct r300_context* r300)
{
CS_LOCALS(r300);
- if (r300_fragment_shader_writes_depth(r300->fs)) {
+ if (r300_fragment_shader_writes_depth(r300_fs(r300))) {
OUT_CS_REG(R300_FG_DEPTH_SRC, R300_FG_DEPTH_SRC_SHADER);
OUT_CS_REG(R300_US_W_FMT, R300_W_FMT_W24 | R300_W_SRC_US);
} else {
@@ -245,22 +245,31 @@ static void r300_emit_fragment_depth_config(struct r300_context* r300)
}
}
-void r300_emit_fragment_program_code(struct r300_context* r300,
- struct rX00_fragment_program_code* generic_code)
+unsigned r300_get_fs_atom_size(struct r300_context *r300)
{
+ struct r300_fragment_shader *fs = r300_fs(r300);
+ unsigned imm_count = fs->shader->immediates_count;
+ struct r300_fragment_program_code *code = &fs->shader->code.code.r300;
+
+ return 19 +
+ code->alu.length * 4 +
+ (code->tex.length ? (1 + code->tex.length) : 0) +
+ (imm_count ? imm_count * 5 : 0);
+}
+
+void r300_emit_fs(struct r300_context* r300, unsigned size, void *state)
+{
+ struct r300_fragment_shader *fs = r300_fs(r300);
+ struct rX00_fragment_program_code* generic_code = &fs->shader->code;
struct r300_fragment_program_code * code = &generic_code->code.r300;
unsigned i;
- unsigned imm_count = r300->fs->shader->immediates_count;
- unsigned imm_first = r300->fs->shader->externals_count;
+ unsigned imm_count = fs->shader->immediates_count;
+ unsigned imm_first = fs->shader->externals_count;
unsigned imm_end = generic_code->constants.Count;
struct rc_constant *constants = generic_code->constants.Constants;
CS_LOCALS(r300);
- BEGIN_CS(19 +
- code->alu.length * 4 +
- (code->tex.length ? (1 + code->tex.length) : 0) +
- (imm_count ? imm_count * 5 : 0));
-
+ BEGIN_CS(size);
OUT_CS_REG(R300_US_CONFIG, code->config);
OUT_CS_REG(R300_US_PIXSIZE, code->pixsize);
OUT_CS_REG(R300_US_CODE_OFFSET, code->code_offset);
@@ -314,7 +323,8 @@ void r300_emit_fragment_program_code(struct r300_context* r300,
void r300_emit_fs_constant_buffer(struct r300_context* r300,
struct rc_constant_list* constants)
{
- unsigned i, count = r300->fs->shader->externals_count;
+ struct r300_fragment_shader *fs = r300_fs(r300);
+ unsigned i, count = fs->shader->externals_count;
CS_LOCALS(r300);
if (count == 0)
@@ -337,9 +347,10 @@ void r300_emit_fs_constant_buffer(struct r300_context* r300,
void r300_emit_fs_constant_rc_state(struct r300_context* r300,
struct rc_constant_list* constants)
{
+ struct r300_fragment_shader *fs = r300_fs(r300);
unsigned i;
- unsigned count = r300->fs->shader->rc_state_count;
- unsigned first = r300->fs->shader->externals_count;
+ unsigned count = fs->shader->rc_state_count;
+ unsigned first = fs->shader->externals_count;
unsigned end = constants->Count;
CS_LOCALS(r300);
@@ -362,20 +373,30 @@ void r300_emit_fs_constant_rc_state(struct r300_context* r300,
END_CS;
}
-void r500_emit_fragment_program_code(struct r300_context* r300,
- struct rX00_fragment_program_code* generic_code)
+unsigned r500_get_fs_atom_size(struct r300_context *r300)
{
+ struct r300_fragment_shader *fs = r300_fs(r300);
+ unsigned imm_count = fs->shader->immediates_count;
+ struct r500_fragment_program_code *code = &fs->shader->code.code.r500;
+
+ return 17 +
+ ((code->inst_end + 1) * 6) +
+ (imm_count ? imm_count * 7 : 0);
+}
+
+void r500_emit_fs(struct r300_context* r300, unsigned size, void *state)
+{
+ struct r300_fragment_shader *fs = r300_fs(r300);
+ struct rX00_fragment_program_code* generic_code = &fs->shader->code;
struct r500_fragment_program_code * code = &generic_code->code.r500;
unsigned i;
- unsigned imm_count = r300->fs->shader->immediates_count;
- unsigned imm_first = r300->fs->shader->externals_count;
+ unsigned imm_count = fs->shader->immediates_count;
+ unsigned imm_first = fs->shader->externals_count;
unsigned imm_end = generic_code->constants.Count;
struct rc_constant *constants = generic_code->constants.Constants;
CS_LOCALS(r300);
- BEGIN_CS(17 +
- ((code->inst_end + 1) * 6) +
- (imm_count ? imm_count * 7 : 0));
+ BEGIN_CS(size);
OUT_CS_REG(R500_US_CONFIG, R500_ZERO_TIMES_ANYTHING_EQUALS_ZERO);
OUT_CS_REG(R500_US_PIXSIZE, code->max_temp_idx);
OUT_CS_REG(R500_US_CODE_RANGE,
@@ -421,7 +442,8 @@ void r500_emit_fragment_program_code(struct r300_context* r300,
void r500_emit_fs_constant_buffer(struct r300_context* r300,
struct rc_constant_list* constants)
{
- unsigned i, count = r300->fs->shader->externals_count;
+ struct r300_fragment_shader *fs = r300_fs(r300);
+ unsigned i, count = fs->shader->externals_count;
CS_LOCALS(r300);
if (count == 0)
@@ -446,9 +468,10 @@ void r500_emit_fs_constant_buffer(struct r300_context* r300,
void r500_emit_fs_constant_rc_state(struct r300_context* r300,
struct rc_constant_list* constants)
{
+ struct r300_fragment_shader *fs = r300_fs(r300);
unsigned i;
- unsigned count = r300->fs->shader->rc_state_count;
- unsigned first = r300->fs->shader->externals_count;
+ unsigned count = fs->shader->rc_state_count;
+ unsigned first = fs->shader->externals_count;
unsigned end = constants->Count;
CS_LOCALS(r300);
@@ -1188,26 +1211,17 @@ void r300_emit_dirty_state(struct r300_context* r300)
}
}
- if (r300->dirty_state & R300_NEW_FRAGMENT_SHADER) {
- if (r300screen->caps.is_r500) {
- r500_emit_fragment_program_code(r300, &r300->fs->shader->code);
- } else {
- r300_emit_fragment_program_code(r300, &r300->fs->shader->code);
- }
- r300->dirty_state &= ~R300_NEW_FRAGMENT_SHADER;
- }
-
if (r300->dirty_state & R300_NEW_FRAGMENT_SHADER_CONSTANTS) {
if (r300screen->caps.is_r500) {
r500_emit_fs_constant_buffer(r300,
- &r300->fs->shader->code.constants);
+ &r300_fs(r300)->shader->code.constants);
r500_emit_fs_constant_rc_state(r300,
- &r300->fs->shader->code.constants);
+ &r300_fs(r300)->shader->code.constants);
} else {
r300_emit_fs_constant_buffer(r300,
- &r300->fs->shader->code.constants);
+ &r300_fs(r300)->shader->code.constants);
r300_emit_fs_constant_rc_state(r300,
- &r300->fs->shader->code.constants);
+ &r300_fs(r300)->shader->code.constants);
}
r300->dirty_state &= ~R300_NEW_FRAGMENT_SHADER_CONSTANTS;
}