diff options
author | Marek Olšák <[email protected]> | 2010-04-14 13:25:51 +0200 |
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committer | Marek Olšák <[email protected]> | 2010-04-14 13:25:51 +0200 |
commit | ef19b2fbabb68cfb2108409bbddbf1f52aa46ee2 (patch) | |
tree | 662e65b795b71d18d48933a286b5add25cdb7080 /src/gallium/drivers/r300/r300_emit.c | |
parent | 116c863892bdb55d1f82c4569b27d42bd9826798 (diff) |
r300g: simplify get_shader_constant to be rc-constant-state specific
Diffstat (limited to 'src/gallium/drivers/r300/r300_emit.c')
-rw-r--r-- | src/gallium/drivers/r300/r300_emit.c | 81 |
1 files changed, 34 insertions, 47 deletions
diff --git a/src/gallium/drivers/r300/r300_emit.c b/src/gallium/drivers/r300/r300_emit.c index d55b803603f..9c4bcfc49b1 100644 --- a/src/gallium/drivers/r300/r300_emit.c +++ b/src/gallium/drivers/r300/r300_emit.c @@ -137,60 +137,47 @@ void r300_emit_dsa_state(struct r300_context* r300, unsigned size, void* state) END_CS; } -static const float * get_shader_constant( +static const float * get_rc_constant_state( struct r300_context * r300, - struct rc_constant * constant, - struct r300_constant_buffer * externals) + struct rc_constant * constant) { struct r300_viewport_state* viewport = r300->viewport_state.state; struct r300_textures_state* texstate = r300->textures_state.state; static float vec[4] = { 0.0, 0.0, 0.0, 1.0 }; struct pipe_resource *tex; - switch(constant->Type) { - case RC_CONSTANT_EXTERNAL: - return externals->constants[constant->u.External]; - - case RC_CONSTANT_IMMEDIATE: - return constant->u.Immediate; - - case RC_CONSTANT_STATE: - switch (constant->u.State[0]) { - /* Factor for converting rectangle coords to - * normalized coords. Should only show up on non-r500. */ - case RC_STATE_R300_TEXRECT_FACTOR: - tex = texstate->sampler_views[constant->u.State[1]]->base.texture; - vec[0] = 1.0 / tex->width0; - vec[1] = 1.0 / tex->height0; - break; - - /* Texture compare-fail value. Shouldn't ever show up, but if - * it does, we'll be ready. */ - case RC_STATE_SHADOW_AMBIENT: - vec[3] = 0; - break; - - case RC_STATE_R300_VIEWPORT_SCALE: - vec[0] = viewport->xscale; - vec[1] = viewport->yscale; - vec[2] = viewport->zscale; - break; - - case RC_STATE_R300_VIEWPORT_OFFSET: - vec[0] = viewport->xoffset; - vec[1] = viewport->yoffset; - vec[2] = viewport->zoffset; - break; - - default: - fprintf(stderr, "r300: Implementation error: " - "Unknown RC_CONSTANT type %d\n", constant->u.State[0]); - } + assert(constant->Type == RC_CONSTANT_STATE); + + switch (constant->u.State[0]) { + /* Factor for converting rectangle coords to + * normalized coords. Should only show up on non-r500. */ + case RC_STATE_R300_TEXRECT_FACTOR: + tex = texstate->sampler_views[constant->u.State[1]]->base.texture; + vec[0] = 1.0 / tex->width0; + vec[1] = 1.0 / tex->height0; + break; + + /* Texture compare-fail value. Shouldn't ever show up, but if + * it does, we'll be ready. */ + case RC_STATE_SHADOW_AMBIENT: + vec[3] = 0; + break; + + case RC_STATE_R300_VIEWPORT_SCALE: + vec[0] = viewport->xscale; + vec[1] = viewport->yscale; + vec[2] = viewport->zscale; + break; + + case RC_STATE_R300_VIEWPORT_OFFSET: + vec[0] = viewport->xoffset; + vec[1] = viewport->yoffset; + vec[2] = viewport->zoffset; break; default: fprintf(stderr, "r300: Implementation error: " - "Unhandled constant type %d\n", constant->Type); + "Unknown RC_CONSTANT type %d\n", constant->u.State[0]); } /* This should either be (0, 0, 0, 1), which should be a relatively safe @@ -349,8 +336,8 @@ void r300_emit_fs_rc_constant_state(struct r300_context* r300, unsigned size, vo BEGIN_CS(size); for(i = first; i < end; ++i) { if (constants->Constants[i].Type == RC_CONSTANT_STATE) { - const float *data = get_shader_constant(r300, - &constants->Constants[i], 0); + const float *data = + get_rc_constant_state(r300, &constants->Constants[i]); OUT_CS_REG_SEQ(R300_PFS_PARAM_0_X + i * 16, 4); OUT_CS(pack_float24(data[0])); @@ -471,8 +458,8 @@ void r500_emit_fs_rc_constant_state(struct r300_context* r300, unsigned size, vo BEGIN_CS(size); for(i = first; i < end; ++i) { if (constants->Constants[i].Type == RC_CONSTANT_STATE) { - const float *data = get_shader_constant(r300, - &constants->Constants[i], 0); + const float *data = + get_rc_constant_state(r300, &constants->Constants[i]); OUT_CS_REG(R500_GA_US_VECTOR_INDEX, R500_GA_US_VECTOR_INDEX_TYPE_CONST | |