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authorGert Wollny <[email protected]>2018-07-12 12:55:36 +0200
committerGert Wollny <[email protected]>2018-07-20 19:12:49 +0200
commit0bde9739c069fe24b5e5000f1b569b911847a940 (patch)
tree561768d79370ed34dfd519dcd21385e179ae34c3 /src/gallium/drivers/r300/r300_defines.h
parentfeb43ef674593ad94e962be194cb67dfc97c4e2e (diff)
virgl: Allow RGB32* textures only as buffer objects
When requesting a texture of the internal format GL_RGB32F Gallium will try to allocate a renderable texture and returns RGBA32F or RGBX32F, but when one requests GL_RGB32I or GL_RGB32UI the according 3-component texture will be returned. This leads to problems later, when one wants to use glCopyImageSubData to copy data between these textures that should be compatible, but given the way virgl and Gallium handle this the latter fails with an assertion, because the per-texel bit size is different. By allowing the GL_RGB32* only for texture buffers these problems are avoided without losing the ARB_tbo_rgb32 extension (thanks Ilia Mirkin). v2: Correct spelling (Gurchetan Singh) Signed-off-by: Gert Wollny <[email protected]> Reviewed-by: Gurchetan Singh <[email protected]>
Diffstat (limited to 'src/gallium/drivers/r300/r300_defines.h')
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