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authorDave Airlie <[email protected]>2010-02-12 15:39:51 +1000
committerDave Airlie <[email protected]>2010-02-22 16:23:44 +1000
commitfff5be8e7b4557c221f2425dcafc2e7cbbba76ba (patch)
tree88c6f78ba1cbe65fcc6db2da13e6427f32d91fb6 /src/gallium/drivers/r300/r300_cs.h
parent233290f2031057b37fdadb650873b02be307ebc8 (diff)
r300g: rebuild winsys/pipe buffer handling and add buffer map
This creates a cleaner winsys and drop the simple screen stuff. It makes r300g use pb_bufmgr structs and adds usage of the cached bufmgr for vertex/index buffers. It also avoids mapping too often. I'm not 100% sure this is perfect but it won't find its own bugs. Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/gallium/drivers/r300/r300_cs.h')
-rw-r--r--src/gallium/drivers/r300/r300_cs.h22
1 files changed, 17 insertions, 5 deletions
diff --git a/src/gallium/drivers/r300/r300_cs.h b/src/gallium/drivers/r300/r300_cs.h
index 151f72b0fe4..ad07efbffdb 100644
--- a/src/gallium/drivers/r300/r300_cs.h
+++ b/src/gallium/drivers/r300/r300_cs.h
@@ -51,7 +51,7 @@
#define CS_LOCALS(context) \
struct r300_context* const cs_context_copy = (context); \
- struct radeon_winsys* cs_winsys = cs_context_copy->winsys; \
+ struct r300_winsys_screen *cs_winsys = cs_context_copy->rws; \
int cs_count = 0; (void) cs_count;
#define CHECK_CS(size) \
@@ -105,22 +105,34 @@
cs_count--; \
} while (0)
-#define OUT_CS_RELOC(bo, offset, rd, wd, flags) do { \
+#define OUT_CS_BUF_RELOC(bo, offset, rd, wd, flags) do { \
DBG(cs_context_copy, DBG_CS, "r300: writing relocation for buffer %p, offset %d, " \
"domains (%d, %d, %d)\n", \
bo, offset, rd, wd, flags); \
assert(bo); \
cs_winsys->write_cs_dword(cs_winsys, offset); \
- cs_winsys->write_cs_reloc(cs_winsys, bo, rd, wd, flags); \
+ r300_buffer_write_reloc(cs_winsys, r300_buffer(bo), rd, wd, flags); \
cs_count -= 3; \
} while (0)
-#define OUT_CS_RELOC_NO_OFFSET(bo, rd, wd, flags) do { \
+
+#define OUT_CS_TEX_RELOC(tex, offset, rd, wd, flags) do { \
+ DBG(cs_context_copy, DBG_CS, "r300: writing relocation for texture %p, offset %d, " \
+ "domains (%d, %d, %d)\n", \
+ tex, offset, rd, wd, flags); \
+ assert(tex); \
+ cs_winsys->write_cs_dword(cs_winsys, offset); \
+ r300_texture_write_reloc(cs_winsys, tex, rd, wd, flags); \
+ cs_count -= 3; \
+} while (0)
+
+
+#define OUT_CS_BUF_RELOC_NO_OFFSET(bo, rd, wd, flags) do { \
DBG(cs_context_copy, DBG_CS, "r300: writing relocation for buffer %p, " \
"domains (%d, %d, %d)\n", \
bo, rd, wd, flags); \
assert(bo); \
- cs_winsys->write_cs_reloc(cs_winsys, bo, rd, wd, flags); \
+ r300_buffer_write_reloc(cs_winsys, r300_buffer(bo), rd, wd, flags); \
cs_count -= 2; \
} while (0)