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authorDave Airlie <[email protected]>2010-07-07 15:20:19 +0200
committerDave Airlie <[email protected]>2010-08-05 20:32:05 +1000
commit6eb2a7fbafd49e75b6cbbee57f23dda63eff73ef (patch)
treec52af432fc6562ece8a18592b67c9872897f4867 /src/gallium/drivers/r300/r300_context.h
parentccbd9ae7cc5b3fcda23fe79573e70b4fc40f3939 (diff)
r300g: implement hyper-z support. (v4)
This implements fast Z clear, Z compression, and HiZ support for r300->r500 GPUs. It also allows cbzb clears when fast Z clears are being used for the ZB. It requires a kernel with hyper-z support. Thanks to Marek Olšák <[email protected]>, who started this off, and Alex Deucher at AMD for providing lots of hints. v2: squashed zmask ram size fix] squashed r300g/blitter: fix Z readback when compressed] v3: rebase around texture changes in master - .1 fix more bits v4: migrated to using u_mm in r300_texture to manage hiz/zmask rams consistently disabled HiZ when using OQ flush z-cache before turning hyper-z off update hyper-z state on dsa state change store depthclearvalue across cbzb clears and replace it afterwards. Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/gallium/drivers/r300/r300_context.h')
-rw-r--r--src/gallium/drivers/r300/r300_context.h31
1 files changed, 29 insertions, 2 deletions
diff --git a/src/gallium/drivers/r300/r300_context.h b/src/gallium/drivers/r300/r300_context.h
index 7c77a46016d..d86a5c8fc98 100644
--- a/src/gallium/drivers/r300/r300_context.h
+++ b/src/gallium/drivers/r300/r300_context.h
@@ -106,13 +106,19 @@ struct r300_dsa_state {
};
struct r300_hyperz_state {
+ int current_func; /* -1 after a clear before first op */
+ int flush;
/* This is actually a command buffer with named dwords. */
+ uint32_t cb_flush_begin;
+ uint32_t zb_zcache_ctlstat; /* R300_ZB_CACHE_CNTL */
uint32_t cb_begin;
uint32_t zb_bw_cntl; /* R300_ZB_BW_CNTL */
uint32_t cb_reg1;
uint32_t zb_depthclearvalue; /* R300_ZB_DEPTHCLEARVALUE */
uint32_t cb_reg2;
uint32_t sc_hyperz; /* R300_SC_HYPERZ */
+ uint32_t cb_reg3;
+ uint32_t gb_z_peq_config; /* R300_GB_Z_PEQ_CONFIG: 0x4028 */
};
struct r300_gpu_flush {
@@ -321,6 +327,7 @@ struct r300_surface {
/* Whether the CBZB clear is allowed on the surface. */
boolean cbzb_allowed;
+
};
struct r300_texture_desc {
@@ -387,6 +394,10 @@ struct r300_texture {
/* All bits should be filled in. */
struct r300_texture_fb_state fb_state;
+ /* hyper-z memory allocs */
+ struct mem_block *hiz_mem[R300_MAX_TEXTURE_LEVELS];
+ struct mem_block *zmask_mem[R300_MAX_TEXTURE_LEVELS];
+
/* This is the level tiling flags were last time set for.
* It's used to prevent redundant tiling-flags changes from happening.*/
unsigned surface_level;
@@ -512,6 +523,10 @@ struct r300_context {
struct r300_atom texture_cache_inval;
/* GPU flush. */
struct r300_atom gpu_flush;
+ /* HiZ clear */
+ struct r300_atom hiz_clear;
+ /* zmask clear */
+ struct r300_atom zmask_clear;
/* Invariant state. This must be emitted to get the engine started. */
struct r300_atom invariant_state;
@@ -549,8 +564,19 @@ struct r300_context {
boolean two_sided_color;
/* Incompatible vertex buffer layout? (misaligned stride or buffer_offset) */
boolean incompatible_vb_layout;
-
+ /* Whether fast zclear is enabled. */
+ boolean z_fastfill;
+#define R300_Z_COMPRESS_44 1
+#define RV350_Z_COMPRESS_88 2
+ int z_compression;
+ boolean hiz_enable;
boolean cbzb_clear;
+ boolean z_decomp_rd;
+
+ /* two mem block managers for hiz/zmask ram space */
+ struct mem_block *hiz_mm;
+ struct mem_block *zmask_mm;
+
/* upload managers */
struct u_upload_mgr *upload_vb;
struct u_upload_mgr *upload_ib;
@@ -621,7 +647,8 @@ void r300_plug_in_stencil_ref_fallback(struct r300_context *r300);
/* r300_state.c */
enum r300_fb_state_change {
R300_CHANGED_FB_STATE = 0,
- R300_CHANGED_CBZB_FLAG
+ R300_CHANGED_CBZB_FLAG,
+ R300_CHANGED_ZCLEAR_FLAG
};
void r300_mark_fb_state_dirty(struct r300_context *r300,