diff options
author | Corbin Simpson <[email protected]> | 2009-02-04 16:07:39 -0800 |
---|---|---|
committer | Corbin Simpson <[email protected]> | 2009-02-04 16:07:39 -0800 |
commit | fb8b794c69330924ad15083237b1a8a35eb62e31 (patch) | |
tree | 5488b07f407de26cb897dc04b1f43714b24a6c1e /src/gallium/drivers/r300/r300_context.h | |
parent | 9f10b16790d7e4e224fc30cf105df944275d6353 (diff) |
r300: Add shader state stubs.
Diffstat (limited to 'src/gallium/drivers/r300/r300_context.h')
-rw-r--r-- | src/gallium/drivers/r300/r300_context.h | 30 |
1 files changed, 25 insertions, 5 deletions
diff --git a/src/gallium/drivers/r300/r300_context.h b/src/gallium/drivers/r300/r300_context.h index e0aad660184..fb91c172f47 100644 --- a/src/gallium/drivers/r300/r300_context.h +++ b/src/gallium/drivers/r300/r300_context.h @@ -25,6 +25,7 @@ #include "draw/draw_context.h" #include "pipe/p_context.h" +#include "tgsi/tgsi_scan.h" #include "util/u_memory.h" #include "r300_clear.h" @@ -56,9 +57,6 @@ struct r300_dsa_state { uint32_t stencil_ref_bf; /* R500_ZB_STENCILREFMASK_BF: 0x4fd4 */ }; -struct r300_fs_state { -}; - struct r300_rs_state { uint32_t vap_control_status; /* R300_VAP_CNTL_STATUS: 0x2140 */ uint32_t point_size; /* R300_GA_POINT_SIZE: 0x421c */ @@ -99,6 +97,28 @@ struct r300_texture_state { #define R300_NEW_VERTEX_SHADER 0x800000 #define R300_NEW_KITCHEN_SINK 0xffffff +/* The next several objects are not pure Radeon state; they inherit from + * various Gallium classes. */ + +struct r3xx_fragment_shader { + /* Parent class */ + struct pipe_shader_state state; + struct tgsi_shader_info info; + + /* Has this shader been translated yet? */ + boolean translated; +}; + +struct r300_fragment_shader { + /* Parent class */ + struct r3xx_fragment_shader shader; +}; + +struct r500_fragment_shader { + /* Parent class */ + struct r3xx_fragment_shader shader; +}; + struct r300_texture { /* Parent class */ struct pipe_texture tex; @@ -129,8 +149,8 @@ struct r300_context { struct r300_blend_color_state* blend_color_state; /* Depth, stencil, and alpha state. */ struct r300_dsa_state* dsa_state; - /* Fragment shader state. */ - struct r300_fs_state* fs_state; + /* Fragment shader. */ + struct r3xx_fragment_shader* fs; /* Framebuffer state. We currently don't need our own version of this. */ struct pipe_framebuffer_state framebuffer_state; /* Rasterizer state. */ |